As we all have probably seen and we know already, some missing links were revealed in the last game of the FNaF series - I'm guessing we can all concur on the timeline already, starting from 1960's up until 20xx - because we never get a final paycheck so we don't know the date when the Fazbear horror attraction burns down.
But what's more important here, is to try and piece up all the messages and the minigames - yes, I've tried to link up a part of them in my attempt to figure out who our culprit was and how many victims are we actually talking about, that because, as Markiplier pointed out in his last video of FNaF 3 - ALL SECRETS REVEALED, there's still this question of what did actually happen in the original Fredbear's Diner.
Let us gather around all the messages of both Phone Guy and Phone Dude. They prove an interesting comparison and ground to debate on, actually. I'm going to pick them up timeline-wise, as FNaF 2 is before FNaF 1 and FNaF 3 is thirty years later after FNaF 1 - and I'm going to highlight exactly the things that will help us answer questions that might still be unanswered.
FNAF 2 Phone Guy MessagesEdit
"Uh, hello? Hello, hello? Uh, hello and welcome to your new summer job at the new and improved Freddy Fazbear's Pizza. Uh, I'm here to talk you through some of the things you can expect to see during your first week here and to help you get started down this new and exciting career path.
Uh, now, I want you to forget anything you may have heard about the old location, you know. Uh, some people still have a somewhat negative impression of the company. Uh... that old restaurant was kind of left to rot for quite a while, but I want to reassure you, Fazbear Entertainment is committed to family fun and above all, safety. They've spent a small fortune on these new animatronics, uh, facial recognition, advanced mobility, they even let them walk around during the day. Isn't that neat? -clears throat But most importantly, they're all tied into some kind of criminal database, so they can detect a predator a mile away. Heck, we should be paying them to guard you.
Uh, now that being said, no new system's without its... kinks. Uh... you're only the second guard to work at that location. Uh, the first guy finished his week, but complained about... conditions. Uh, we switched him over to the day shift, so hey, lucky you, right? Uh mainly he expressed concern that certain characters seemed to move around at night, and even attempted to get into his office. Now, from what we know, that should be impossible. Uh, that restaurant should be the safest place on earth. So while our engineers don't really have an explanation for this, the working theory is that... the robots were never given a proper "night mode". So when it gets quiet, they think they're in the wrong room, so then they go try to find where the people are, and in this case, that's your office. So our temporary solution is this: there's a music box over by the Prize Counter, and it's rigged to be wound up remotely. So just, every once in a while, switch over to the Prize Counter video feed and wind it up for a few seconds. It doesn't seem to affect all of the animatronics, but it does affect... one of them. -clears throat Uh, and as for the rest of them, we have an even easier solution. You see, there may be a minor glitch in the system, something about robots seeing you as an endoskeleton without his costume on, and wanting to stuff you in a suit, so hey, we've given you an empty Freddy Fazbear head, problem solved! You can put it on anytime, and leave it on for as long as you want. Eventually anything that wandered in, will wander back out.
Uh, something else worth mentioning is kind of the modern design of the building. You may have noticed there are no doors for you to close, heh. But hey, you have a light! And even though your flashlight can run out of power, the building cannot. So, don't worry about the place going dark. Well, I think that's it. Uh, you should be golden. Uh, check the lights, put on the Freddy head if you need to, uh, keep the music box wound up, piece of cake. Have a good night, and I'll talk to you tomorrow. " - Phone Guy on Night 1.
There's still some confusion around what location is he talking about - many people assumed that there has to be a different location left abandoned, a location that seems later on hinted about in FNaF 3 - I'll get to that when I'll analyze those messages. And how great could've been the noise produced by the guard to attract the animatronics, actually? Other than the Music Box, the sounds emitted by Balloon Boy, and the radio static emitted by Mangle, I can't think of other sources that would produce that much noise to make the animatronics come to your office. In addition to that, Phone Guy talks about the glitch that makes them see the guard as an endoskeleton without a suit, and wanting to stuff said guard in a suit - even if walking without a costume is against the rules, I sincerely ask myself three important questions:
1.Did the company knew about the haunting of the suits?
2. Phone Guy experienced any of the hallucinations that seem to be present when Jeremy is on shift?
3. What if he witnessed something and thought the best way would be to make the guard after him feel safer in some way by feeding him important advice'?
Now, onto the next message, Night 2:
"Ah...hello, hello! Uh, see, I told you your first night wouldn't be a problem. You're a natural!
Uh, by now I'm sure you've noticed the older models sitting in the back room. Uh, those are from the previous location. We just use them for parts now. The idea at first was to repair them...uh, they even started retrofitting them with some of the newer technology, but they were just so ugly, you know? The smell...uh, so the company decided to go in a whole new direction and make them super kid-friendly. Uh, those older ones shouldn't be able to walk around, but if they do, the whole Freddy head trick should work on them too, so, whatever.
Uh...heh...I love those old characters. Did you ever see Foxy the pirate? Oh wait, hold on...oh yeah, Foxy. Uh, hey listen, that one was always a bit twitchy, uh...I'm not sure the Freddy head trick will work on Foxy, uh. If for some reason he activates during the night and you see him standing at the far end of the hall, just flash your light at him from time to time. Those older models would always get disoriented with bright lights. It would cause a system restart, or something. Uh, come to think of it, you might want to try that on any room where something undesirable might be. It might hold them in place for a few seconds. (That glitch?) might be in some of the newer models too.
One more thing - don't forget the music box. I'll be honest, I never liked that puppet thing. It was always...thinking, and it can go anywhere...I don't think a Freddy mask will fool it, so just don't forget the music box.
Anyway, I'm sure it won't be a problem. Uh, have a good night, and talk to you tomorrow. "
Again, there's this old location reccurence that doesn't seem to add up or fit in the timeline - but here's a thing, apparently the smell on the animatronics was indeed so strong they decided to not repair them, thus creating the Toy versions of these animatronics to be super-friendly for kids. Phone Guy likes all the characters, but Foxy seems to come out as his favourite, despite describing it as a bit twitchy and glitched, which makes me ask myself again: how much does he really know? And as to why he doesn't like the Puppet...it seems like it actually scares him mainly because it can go anywhere.
Onward to the third message, then!
"Hello hello! See? I told you you wouldn't have any problems!
Did...uh... Did Foxy ever appear in the hallway? Probably not. I was just curious. Like I said, he was always my favorite. They tried to remake Foxy, ya know? Uh, they thought the first one was too scary, so they redesigned him to be more kid-friendly and put him in Kid's Cove. To keep the toddlers entertained, you know... But kids these days just can't keep their hands to themselves. The staff literally has to put Foxy back together after every shift. So eventually they stopped trying and left him as some 'take apart and put back together' attraction. Now he's just a mess of parts. I think the employees refer to him as just "The Mangle." Uh...
Oh, hey, before I go, uh, I wanted to ease your mind about any rumors you might have heard lately. You know how these local stories come and go and seldom mean anything. I can personally assure you that, whatever is going on out there, and however tragic it may be, has nothing to do with our establishment. It's just all rumor and speculation... People trying to make a buck. You know... Uh, our guard during the day has reported nothing unusual. And he's on watch from opening til close.
Okay, well anyway, hang in there and I'll talk to you tomorrow. "
This actually shows how Mangle was created, and offers a bit of insight on certain rumors that were circulating - something was going on, and Phone Guy wanted to make sure Jeremy will not believe any of the things that were said, in the meantime trying to clean up the reputation for Fazbear's. A new question arises from all this analysis: If the guard during the day reported nothing, the Toy animatronics are walking during the day - what if in their day mode they saw something?
Next message of Night 4, alright.
"Hello? Hello? Uh, hey there, night four! I told you you'd get the hang of it!
Ok, so uh, just to update you, uh, there's been somewhat of an, uh, investigation going on. Uh, we may end up having to close for a few days... I don't know. I want to emphasize though that it's really just a precaution. Uh, Fazbear Entertainment denies any wrongdoing. These things happen sometimes. Um... It'll all get sorted out in a few days. Just keep an eye on things and I'll keep you posted.
Uh, just as a side note though, try to avoid eye contact with any of the animatronics tonight if you can. Someone may have tampered with their facial recognition systems - we're not sure. But the characters have been acting very unusual, almost aggressive towards the staff. They interact with the kids just fine, but when they encounter an adult, they just...stare.
Uh...Anyways, hang tight. It'll all pass. Good night!"
Like I was just already pointing out, the Toy animatronics were key witnesses to whatever gruesome things were perpetrated by our culprit - it's the main reason they just stare whenever they encounter an adult - and our culprit was also able to tamper with them - so he's not recognized as the murderer, but instead any adult being staff would turn to be the potential killer in the eyes of the animatronics. Which, I think, made the task even heavier for the police snooping around the Fazbear location - there's nothing much to analyze or ask here, as we know something horribly wrong was happening - by the moment rumors were going around the town.
Let's get to the fifth night message, then:
"Hello, hello? Hey, good job, night 5! Um, hey, um, keep a close eye on things tonight, ok? Um, from what I understand, the building is on lockdown, uh, no one is allowed in or out, y'know, especially concerning any...previous employees. Um, when we get it all sorted out, we may move you to the day shift, a position just became...available. Uh, we don't have a replacement for your shift yet, but we're working on it. Uh, we're going to try to contact the original restaurant owner. Uh, I think the name of the place was..."Fredbear's Family Diner" or something like that. It's been closed for years though, I doubt we'll be able to track anybody down. Well, just get through one more night! Uh, hang in there! Goodnight!"
So we know a former Fazbear employee is suspected on doing all those horrid things - and whatever happened to the guard from the day-shift? Many people say he died - which could be right, considering the rate of aggressiveness the animatronics seem to have towards adults - this act of the animatronics is a murder, and I guess it's safe to place it just when the restaurant was closing, if we recall the day guard was watching from opening till close. As for the "Fredbear's Family Diner", its' owner is possibly dead - so there's nothing to analyze here.
Sixth night message, alrighty!
Hello? Hello...uh...what on earth are you doing there, uh didn’t you get the memo, uh, the place is closed down, uh, at least for a while. Someone used one of the suits. We had a spare in the back, a yellow one, someone used it...now none of them are acting right. Listen j-just finish your shift it’s safer than trying to leave in the middle of the night. Uh we have one more event scheduled for tomorrow, a birthday. You’ll be on day shift, wear your uniform, stay close to the animatronics, make sure they don’t hurt anyone okay, uh for now just make it through the night, uh when the place eventually opens again I’ll probably take the night shift myself. Okay, good night and good luck.
We already know we're talking about a former Fazbear employee' when we refer to the culprit - he used one of the suits in the back room to lure his victims - the weird behaviour of the animatronics becomes even weirder because they know whoever used the suit is the one that perpetrated the killings. We don't have the Bite of '87 yet explained, but Jeremy's carefully instructed to make sure the animatronics won't hurt anyone - and as the animatronics are aggressive to a wild level towards the staff, it makes it possible that Jeremy is the victim of the Bite - even if we don't know if the victim was an adult or a child.
Holy, that is one long post on the FNaF 2 messages, but let's roll up the other ones in FNaF 1, as they bring up more links for us - but the ones in FNaF 3, are the conclusive and decisive ones.
FNaF 1 Phone Guy MessagesEdit
"Hello, hello? Uh, I wanted to record a message for you to help you get settled in on your first night. Um, I actually worked in that office before you. I'm finishing up my last week now, as a matter of fact. So, I know it can be a bit overwhelming, but I'm here to tell you there's nothing to worry about. Uh, you'll do fine. So, let's just focus on getting you through your first week. Okay?
Uh, let's see, first there's an introductory greeting from the company that I'm supposed to read. Uh, it's kind of a legal thing, you know. Um, "Welcome to Freddy Fazbear's Pizza. A magical place for kids and grown-ups alike, where fantasy and fun come to life. Fazbear Entertainment is not responsible for damage to property or person. Upon discovering that damage or death has occurred, a missing person report will be filed within 90 days, or as soon property and premises have been thoroughly cleaned and bleached, and the carpets have been replaced."
Blah blah blah, now that might sound bad, I know, but there's really nothing to worry about. Uh, the animatronic characters here do get a bit quirky at night, but do I blame them? No. If I were forced to sing those same stupid songs for twenty years and I never got a bath? I'd probably be a bit irritable at night too. So, remember, these characters hold a special place in the hearts of children and we need to show them a little respect, right? Okay.
So, just be aware, the characters do tend to wander a bit. Uh, they're left in some kind of free roaming mode at night. Uh...Something about their servos locking up if they get turned off for too long. Uh, they used to be allowed to walk around during the day too. But then there was The Bite of '87. Yeah. I-It's amazing that the human body can live without the frontal lobe, you know?
Uh, now concerning your safety, the only real risk to you as a night watchman here, if any, is the fact that these characters, uh, if they happen to see you after hours probably won't recognize you as a person. They'll p-most likely see you as a metal endoskeleton without its costume on. Now since that's against the rules here at Freddy Fazbear's Pizza, they'll probably try to...forcefully stuff you inside a Freddy Fazbear suit. Um, now, that wouldn't be so bad if the suits themselves weren't filled with crossbeams, wires, and animatronic devices, especially around the facial area. So, you could imagine how having your head forcefully pressed inside one of those could cause a bit of discomfort...and death. Uh, the only parts of you that would likely see the light of day again would be your eyeballs and teeth when they pop out the front of the mask, heh.
Y-Yeah, they don't tell you these things when you sign up. But hey, first day should be a breeze. I'll chat with you tomorrow. Uh, check those cameras, and remember to close the doors only if absolutely necessary. Gotta conserve power. Alright, good night. "
As we've observed blatantly in FNaF 2's messages, there's no other notice about the dead guard in the fifth night when Jeremy is going to take the day-shift, which seems to concur with all the precautions Fazbear's Entertaintment seems to take when deaths occured - it makes the hanging question of how much did they know repeat itself to the very end when it's too tiring and confusing to understand just to what length there was an awareness about those haunted suits. Phone Guy reiterates about the love for the characters, but in a much more professional way, as if he's avoiding to get...too personal when talking?
He mentiones animatronics were allowed to roam during the day - as we know already, only the Toy animatronics were roaming during the day, back in 1987 - we can establish the date as The Bite holds as it's victim Jeremy. We don't know to what extent the possiblity of roaming during the day was left for the old animatronics - as we see them in a really bad state, especially Bonnie - and we can safely assume the same rule of the endoskeleton is not to be analysed, but it's a crucial link in the timeline.
Phone Guy also mentions the insides of a suit...as we'll later see on the messages left by Phone Dude, and the instruction tapes left by Phone Guy in FNaF 3, a lot of things will start to clear up.
Okay, let's get to the message of night two, in FNAF 1:
"Uhh, Hello? Hello? Uh, well, if you're hearing this and you made it to day two, uh, congrats! I-I won't talk quite as long this time since Freddy and his friends tend to become more active as the week progresses. Uhh, it might be a good idea to peek at those cameras while I talk just to make sure everyone's in their proper place. You know...
Uh... Interestingly enough, Freddy himself doesn't come off stage very often. I heard he becomes a lot more active in the dark though, so, hey, I guess that's one more reason not to run out of power, right? I-I also want to emphasize the importance of using your door lights. There are blind spots in your camera views, and those blind spots happen to be right outside of your doors. So if-if you can’t find something, or someone, on your cameras, be sure to check the door lights. Uh, you might only have a few seconds to react... Uh, not that you would be in any danger, of course. I'm not implying that. Also, check on the curtain in Pirate Cove from time to time. The character in there seems unique in that he becomes more active if the cameras remain off for long periods of time. I guess he doesn't like being watched. I don't know. Anyway, I'm sure you have everything under control! Uh, talk to you soon."
In this message he seems to describe Freddy's behaviour so well - and the bolded thing down there wants to play off the real danger you're in - if they get to you, you're going to be stuffed in. Weird as it seems, if Foxy is his favourite character, why does he talk about him like "the character in there"? I'm guessing it is because he realised the murderous behaviour of the animatronics - changing his fondness for the characters into a blatant fear of them.
Message three of FNaF 1, alrighty:
''Hello, hello? Hey you're doing great! Most people don’t last this long. I mean, you know, they usually move on to other things by now. I'm not implying that they died. Th-th-that’s not what I meant. Uh, anyway I better not take up too much of your time. Things start getting real tonight.
Uh... Hey, listen, I had an idea: if you happen to get caught and want to avoid getting stuffed into a Freddy suit, uhh, try playing dead! You know, go limp. Then there's a chance that, uh, maybe they’ll think that you're an empty costume instead. Then again if they think you're an empty costume, they might try to... stuff a metal skeleton into you. I wonder how that would work. Yeah, never mind, scratch that. It's best just not to get caught.
Um... Ok, I'll leave you to it. See you on the flip side.
It's odd enough how he points out either guards would be moving on to other things or died! Which means the haunting theory of User:TheRandomCities4 would be extended to a larger period...and how he gives you the idea of playing dead, which actually helps or puts the guard into a situation like the Game Over.
Anyway, let's get to the last important message of FNaF 1:
"Hello, hello? Hey! Hey, wow, day 4. I knew you could do it.
Uh, hey, listen, I may not be around to send you a message tomorrow. *banging sound* It's-It's been a bad night here for me. Um, I-I'm kinda glad that I recorded my messages for you *clears throat* uh, when I did.
Uh, hey, do me a favor. *bang bang* Maybe sometime, uh, you could check inside those suits in the back room? *bang bang* I'm gonna to try to hold out until someone checks. Maybe it won’t be so bad. *bang bang* Uh, I-I-I-I always wondered what was in all those empty heads back there. *chime plays*.
You know...*moan* oh, no - *noises followed by an animatronic screech and static* "
As we all know, the taking down of Phone Guy - as it's called - was a group effort, every animatronic was set on killing the guard. It is as if he knew his demise was near, because the mechanics used could be compared to the ones in-game. But there are some flaws to this: there's no power outage sound, Foxy's the only one banging - so there's no way for Bonnie to hop in the office - Freddy's jingle is heard like he's in the kitchen and the moan belongs to Chica. The last screech is cued for Golden Freddy, which is debated if he's an actual animatronic or just a hallucination - but I think he's a special type of animatronic, because he appears in FNaF 2, in one of the cutscenes. What's also weird to this last message is that he hints like he knew something or someone was in those empty suits?...This thing is left unanswered as of yet.
The fifth night message of FNaF 1 only proves metal has a life force - in relation to the animatronics, so there's nothing to analyze on this.
Ok, now that we're done with FNaF 1 messages, I'm going to pass up to the last game's messages, that give most relevance to what can be linked in ALL the games. I'll continue when I'll have time to post more, that's all for today.