So to catch up people who don't know, Candy Cadet from FFPS has the rare chance to tell you one of three stories:
A story about a young kid and his pet snake
A story about a man adopting orphans
A story about a youn woman trapped in a room.
A transcript for the stories can be found here so that we're on the same page:
https://steamcommunity.com/sharedfiles/filedetails/?id=1222739774
The kid and the snake:
I would interpret the snake story as the rise and fall of Fazbear emtertainment.
The boy in this story represents whomever runs Fazbear entertainment, the snake represents Fazbear entertainment, and the kittens represents a Fazbear entertainment restaraunt.
Fazbear entertainment has had problems in the past with children being killed, springlock suits failing to work, and animatronics killing employees. Each scenario requiring a cover up to save face. However, when the company has to get shut down because of an incident, it makes it difficult to bounce back. Fazbear entertainment kept going even when they should've cut their losses early on. Then when Fazbear entertainment loses all of it's restaraunts, the company shuts down, and is looted by Phone guy as part of Fazbear fright.
There are a few interesting parallels to note. The kid seems apathetic during each night, which would relate to Fazbear Entertainment looking the other way on certain incidents. Also the fact that the remains in the story get put into a shoe box, and the remains of the Fazbear animatronics get put into a box in FNAF 3
(Note, I do not believe the kittens represent children in this particular case, due to the fact that ther has not been an incident where 1 child was killed per night. Even if you want to associate with the individual incidents, we only know of 3: Charlie turning into the puppet, Elizabeth getting captured by Circus Baby, and CC getting chomped by Fredbear. All the others were group killings.)
The young man and the orphans:
I've went a couple of different ways with this story. The initial thought was the story of SL, where Circus Baby turns everyone into ennard, leading to the comparison of the stitching of the bodies together. But there are certain elements, such as the fact it's a young man, the happiness angle, and the fact that there is only 5 main animatronics which includes Circus baby, that makes it difficult to completley connect the two stories.
Edit: I no longer believe that the Burglar story represents SAVETHEM, but it represents FGGG much better. Most people assume that FGGG and the MCI are interconnected, but if you stop and think about it, the only real connection is the body count. There's no luring, no backroom, no mascot suit, all key elements of the MCI missing from the minigame. I believe the two scenarios are different events in the FNAF game timeline.
Edit: How this interpretation would work is that Fazbear entertainment represents the kind man, the kids represent the kids, and burglar is William Afton. FGGG is entertaining the children, which would represent the kind man giving toys and gladness to the children. One day when Foxy goes to entertain the children, he finds them dead, much like the kind man did.
Edit: The company, wanting to save face, disposes of the bodies. Fazbear entertainment at this point does not care about the individual kids (unless they're making them money), so all the bodies would be treated the same and disposed of as one unit.
Edit: Finally there is the line "That night, there was a knock at the door". I believe that they represent the athorities looking into the deaths of the children. Fazbear entertainment protects itself by delaying filing the missing persons report, cleaning/bleaching the establishment, replacing carpets, (as indicated in the introductory greeting in FNAF 1) and shutting down pirates cove.
The woman in the sealed room:
There are three significant females in the FNAF universe: Elizabeth in Circus Baby, Charlie in the Puppet, and Mrs Afton in Ballora. Ballora has the closest connection to this story then the other two in the games. Ballora has a song she sings in the distance that contains the lines:
"All I see is an empty room, no more joy an empty tomb"
It connects in the sense that the room that the woman in the story started off in was mostly an empty room with 5 keys and a firnace. She thought she had a chance until she realized what she did with the key, leading to condemning the children and leaving her room as a metaphorical empty tomb.
The children could represent the Minereenas. The children could be upset with Mrs Afton failing to rescue the children, leading to what happens to her in SL. The minereenas follow the leadership of Circus Baby, and as part of their orders, dismantles Ballora to get a sense of vengence.
In the end, it could be just 3 creepy stories that have nothing to do with the lore, and I'm willing to accept that. But considering Scott's habits of hiding information within the games, it wouldn't surprise me if they had a hidden purpose.
I'd be interested to hear your guy's opinions, if your interested. Tackle one at a time, or go through all of them at once. I'm not too picky, although there is a lot of information to go through.