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Not what you were looking for? See Bonnie (disambiguation). Or, were you looking for Purple Guy, the human trapped within the Springtrap suit?

...I have an even better surprise for you, and you're not gonna believe this - we found one. A real one...
Phone Dude, mentioning that the company has found Springtrap on Night 2 from the third game.,

Template:Springtrap Infobox Springtrap is the main antagonist and only true animatronic in Five Nights at Freddy's 3. He is a massively-damaged rabbit animatronic/springlock suit, as well as the only antagonist that can kill the player and give them a Game Over, as the phantom animatronics can only jumpscare the player and impair their vision and/or hearing.

Appearance

FIVE NIGHTS AT FREDDY'S Graphic designed animatronic bipedal green rabbit, Springtrap, with only partial right ear, and holes throughout body exposing wiring.
Scott Cawthon's page,
"Intellectual Property Rights (IPR)"[1],

Springtrap is an early model of a Bonnie suit, as he is referred to as Spring Bonnie by the Phone Guy on Night 5[2] and by the boy in the Night 3 minigame of Five Nights at Freddy's 4.[3]

He is a heavily damaged rabbit animatronic/springlock suit of an olive drab color with darker colors on his stomach and insides of his ears. A great portion of his right ear is missing with wires sticking out of the stump left behind. Springtrap's entire body is torn and tattered with gaping holes exposing caging and wires throughout, thus making Springtrap appear much more macabre-looking than any of the other animatronics from any previous installments in the series. His brown/green nose has an irregular squarish shape due to deterioration. While both hands and feet are attached and generally intact, his legs are entirely stripped from the mid-shin down, fully exposing endoskeleton metal and wiring. Several finger joints from each hand are missing their suit overlays. The middle and pinky fingers of his right hand are notably missing their fingertips. A single black button can be seen on the middle of his chest. If look closely to the large hole from his chest which is located under his button, there are multiple red lines.

His endoskeleton feet appear wedge-shaped with each sporting five toes. As of 8/8/16, pictures of an early Springtrap model show his visible endoskeleton torso in a shape of an upside-down triangle. It has six "ribs" that almost act like real ones. It also has several "blood-veins" drooping on each side.

Both of Springtrap's eyes are properly set inside his head and appear to be pale gray in color. Oddly enough, the eyes themselves are larger, matching to those from an animatronic than a human, as the corpse contained inside Springtrap is that of an animatronic endoskeleton (with the mummified skull, innards, and blood-veins his only remains). However, the eyes are also deteriorated and printed with nearly visible blood vessels, causing them to look rather eerily human-like. Each iris is black and grayish-green in color with glowing white pupils.

He does not typically open his mouth - instead, Springtrap wears a permanent, wide grin as the material surrounding his teeth has deteriorated. The exceptions to this are during his second jumpscare, the main menu, on CAM 15, his rare boot images, and Scott Cawthon's "Thank You!" image.

Close examination of Springtrap and the rare boot images depicting him show that there appear to be human remains within the suit. When viewing the torso and other exposed sections of the endoskeleton, there are chunks of dark pink material that resemble human innards. His neck is covered with lines resembling blood vessels. In the boot images, Springtrap has his jaw open and is pulling the suit's head up, revealing a mummified-looking human head. It is reddish-pink in color with its eye-sockets larger than the eyeballs. Its mouth always remained open with crooked teeth and what appears to be few long strings. The jaw and teeth of the head can be briefly seen during his second jumpscare, and can also be seen when he's on CAM 15. The corpse's head can also be seen more clearly from Springtrap's early model screenshot. It is revealed in the end-of-night minigame (after completing Night 5) that these are the remains of William Afton after he was killed by the springlocks within the suit. Strangely enough, from Springtrap's render modelling screenshot, Purple Guy's corpse doesn't have any ears at all, though the ears may have rotted away over the years.

Locations

Springtrap enters every room and vent, and therefore, can be seen by every camera unless he is in The Office, the hallway, or outside The Office's doorway. He has two positions per camera, excluding the Vent Cams and CAM 01. There is no known fixed location where he starts, but he generally begins his path from CAM 07, CAM 08, and CAM 09.

Behavior

SpringtrapJumpscareFromLeft

Springtrap attacking from the left side of The Office (click to animate).

SpringtrapJumpscareFromRight

Springtrap attacking from the right side of The Office (click to animate).

Springtrap acts in a very human-like manner, usually going to more secluded areas of a camera's field of view to attempt to hide from the player. However, he will stare straight into CAM 01, CAM 09, and CAM 13. When around The Office, Springtrap will lurk around and even stare at the player through the window. On occasions when he is about to attack, he will peek in from behind the door, simply staring dead ahead at the player. He will also briefly appear from the right, only to slink away from the peripheral vision.

As mentioned in the Night 2 phone call, Springtrap is susceptible to audio distractions and will constantly follow the source of the noise the player creates, possibly due to him mistaking the noise for the sound of actual children. He will only follow the sound when it is played in a location close to where he is. He is also susceptible to the vents being sealed, but will commonly use them as means of getting to the player. Springtrap may also be attracted to the sound of The Office's alarm blaring (when the light flashes red in The Office), and after the ventilation system is left with errors for too long, in which the player starts hallucinating and seeing multiple Springtraps in the cameras, and will soon be jumpscared by the actual Springtrap. Unlike the robotic movements of all of the previous animatronics, Springtrap moves in a fluid manner, slinking into The Office in an almost human-like fashion.

History

Most other animatronics have endoskeletons and support structures that make it nearly impossible for them to be worn like a suit (without causing serious injury or death). Two special suits (one being Springtrap, and the other one being Fredbear (or presumably Golden Freddy), which were revealed in Five Nights at Freddy's 4), however, were created to be a hybrid between an animatronic and a wearable mascot costume.

According to Phone Guy's various calls throughout the week, the mechanical parts inside of Springtrap were designed to be tightly compressed against the outside of the suit, using springlocks to hold them in place to allow someone to enter and wear the suit. However, anyone in the suit would need to be very cautious, because in the event that the springlocks malfunctioned, all the compressed animatronic parts would quickly snap back into place, severely injuring (and likely killing) whoever was inside the suit.

Springtrap's spring mechanisms were faulty to the point that breathing on them lubricated them and made them malfunction, thus making it extremely dangerous to wear and leading to Springtrap being put away in an emergency/storage room in which all customers and most employees were not allowed to enter. This is most likely how Springtrap earned his name, trapping the user inside of itself because of faulty springs. The entrances to the aforementioned rooms were later covered up with pseudo walls, thus making these rooms nonexistent to unsuspecting customers and employees.

Purple Guy Death Gif 3

Springtrap's sprite when sitting down in the Night 5 Minigame (click to animate).

When William Afton returned to the restaurant to dismantle the animatronics, he awoke the ghosts of the five children he murdered. Terrified by the spirits, Purple Guy ran into the safe room where Springtrap was placed for storage. He wore the suit to hide from the ghosts, and the trick appeared to have worked at first, causing him to stand up suddenly and laugh at the ghosts while inside Springtrap.

However, the previously mentioned faulty mechanisms within Springtrap malfunctioned, causing Afton to be crushed and sliced by the internal springs and gears, thus killing him. Phone Guy's tapes also foreshadow this, as he explains that the person wearing the costumes must not get moisture on the springlocks or make sudden movements to decrease the chance of injury. Afton broke these rules; he made a sudden movement by jumping into the suit, and failed to notice the rainwater seeping into the building and onto the spring locks. On top of that, he was laughing at the spirits, thinking his plan had succeeded. This resulted in both the locks becoming loosened by moisture and his brutal death.

30 years later, Fazbear's Fright: The Horror Attraction was opened as an homage to The Missing Children Incident and other incidents that made Freddy Fazbear's Pizza infamous for being haunted. Employees found Springtrap in one of the safe rooms and reused him for the attraction. However, at night, he roams the halls, presumably possessed by the spirit of Purple Guy.

It was unknown what happened to Springtrap when Fazbear's Fright burned down, though it was mentioned that anything that survived the fire was auctioned off and sold. But after the completion of Nightmare mode, if the newspaper that states that Fazbear's Fright burned to the ground is brightened, an image of Springtrap's head can be seen from the Freddy figurine photo at the right side. It is revealed that Springtrap survived, as seen from the final cutscene in Sister Location.

Trivia

  • On the announcement of the successful beta-test on the Steam Greenlight page, Springtrap's name is first revealed by several letters which are doubled throughout the text. These letters, when compiled together, spell "My Name is Springtrap".[4]
  • As of version 1.031, Springtrap now makes footsteps and moaning noises when he moves.
    • Some people have assumed that the moaning noise is Purple Guy inside of Springtrap trying to talk.
    • The sound had been roughly and/or vaguely deciphered where it can be assumed Springtrap is saying "Help me". As to whether this is intentional or not is unknown.
      • This is Bonnie's first counterpart to speak. The second being Bon-Bon while the third is Bonnet. However, the name of his voice provider is unknown.
  • He is named after the trap device of the same name which is used for catching animals during hunting and how he is a springlock suit. This is how he "trapped" Purple Guy inside.
  • Occasionally, when the game starts up, one of three images of Springtrap revealing Purple Guy's mummified corpse inside of him may appear, similarly to the eyeless Bonnie screen from the first game and the eyeless screens from the second game.
    • Upon analyzing the three images that can rarely appear when starting a night, it can be seen that Springtrap had no animatronic eyes, but instead has human eyes, though they could be Springtrap's eyes and were simply jammed into Purple Guy's skull when the spring locks failed. This can be supported by the fact that Springtrap's eyes glow, a trait obviously not found in human eyes. It's possible that Springtrap's eyes are actually inside Afton's, making his eyeballs glow. It's also possible Springtrap's eyes are glowing because of a paranormal reason.
    • Part of Purple Guy's lower jaw, including his lower teeth, can also briefly be seen in Springtrap's right-side jumpscare, and while Springtrap is in sight on CAM 15.
    • If looked at carefully, Springtrap's animatronic eyes have holes in them since the suit used to be worn by staff rather than just an endoskeleton. Inside these eyes appear to be Purple Guy's eyes, and it is possible Afton's eyes are inside the animatronic eyes.
    • The image of Springtrap ripping his head off is eerily similar to an hallucination in the first game, where a poster shows Freddy ripping his head off in an almost identical manner. However, this may just be a coincidence on Scott's part.
  • If the player is not careful enough to avoid the phantom animatronics, they may get jumpscared by one of them, and be caught immediately after by Springtrap.
  • Springtrap's positions on the cameras may be very difficult to spot on certain occasions, and sometimes require careful observation. This may be because of the overlying static on the camera, or due to the fact that Springtrap tends to lurk in dark areas.
  • Springtrap has five fingers on each hand, as opposed to the cartoonish four-fingered hands of the other animatronics. This is most likely because Springtrap was designed to fit a human inside, albeit rather poorly.
  • Being the only animatronic who actually attacks the player directly, Springtrap has two jumpscares.
  • Springtrap, Bonnie (first and second game), Mangle, The Puppet, Chica and Foxy in the second game, and BB are the only animatronics from the entire series to lack eyebrows.
  • IT BURNS Brightened

    Springtrap's face as seen in the brightened "IT BURNS!" newspaper.

    Despite being in the horror attraction while it burned to the ground, Springtrap survived. Upon brightening the newspaper shown after completing Night 6, Springtrap's face can be seen next to the Freddy figurine. It is true as shown by the final cutscene from Sister Location after beating 10/20 mode on the Custom Night.
  • Springtrap is commonly theorized to be the original Bonnie model, as they both share a rabbit-like appearance, and Phone Guy refers to Springtrap as "Spring Bonnie" in the Night 5 phone call.
  • Springtrap is also believed to be one of the first two animatronics in the business along with Fredbear, the possible second hybrid (wearable costume and animatronic). Phone Guy states there were two wearable animatronics in the training tape on Night 2.
    • Strangely, however, the Golden Freddy suit has four fingers in the first two games, unlike Springtrap, who possesses five. If this is a case, then Golden Freddy is just a ghost/hallucination and what exactly happened to the real Fredbear springlock suit is unknown.
      • However, it is possible that one of Golden Freddy's four fingers could hold two fingers, or the company modified the suit to fit the four-fingered endoskeletons or to avoid any association with the incident that occured at Fredbear's Family Diner in the fourth game.
  • If the player is close to 6 AM and Springtrap is at the doorway or window, it's recommended for the player to sit there and wait, for any movement of looking at the Monitor or Maintenance Panel will likely result in death.
  • Before having his name confirmed, the most common name for this animatronic coined by fans was "Salvage".
    • Another popular fan name was "Golden Bonnie", as fans believed that Springtrap was somehow connected to the similar-looking animatronic Golden Freddy while also retaining a resemblance to Bonnie.
    • Also "Hybrid" was a popular fan name.
      • Coincidentally, Springtrap is a hybrid - just not the way fans theorized.
      • Another coincidental detail is that Springtrap is implied to have been "salvaged" after the restaurant was shut down.
      • Also, coincidentally, Sringtrap is actually related to Fredbear, who is theorized to be Golden Freddy.
  • Springtrap's jumpscare from the left side of The Office is the only jumpscare in the game where the animatronic mouth isn't open.
  • Springtrap's 8-bit sprite animation of when the suit kills Purple Guy is very similar to Springtrap's twitching in the teaser trailer.
  • Along with Golden Freddy (from the second game), Springtrap is one of the few animatronics without a confirmed starting location. It is debated where his exact starting location is, with factors such as the game trailer and the first rooms he will appear in acting as evidence to support certain theories.
  • In all of Springtrap's appearances in the camera feeds, he appears to lean to the side slightly. This is similar to Bonnie in the second game.
  • Springtrap appears in the most camera feeds in the series, with a total of 15.
    • Along with this, he is the only animatronic to appear in every camera in the game.
    • Springtrap is also one of the only two characters in the game that can be seen in more than one camera, the other being Phantom BB.
  • Springtrap only has one position on each camera in the mobile version of the game, with CAM 02 being an exception for this.
  • The way Springtrap peeks into The Office from the left side of the doorway is similar to Bonnie from the first game.
  • In the first jumpscare, Springtrap's ears do not move. In the second jumpscare, however, Springtrap's ears do move. The most likely explanation for this is that Springtrap's ears can move, similarly to Bonnie's ears. This can also be seen in CAM 12, as his ears seem to bend backward.
    • Not only do his ears appear to be movable, but also his eyelids; one can see them moving up on the left jumpscare.
    • This also occurs with The Puppet.
  • On CAM 05, if one looks closely at Springtrap, they can see that his eyes are a little cross-eyed. This may be an illusion, given the darkness and poor illumination of the building.
  • Unlike the animatronics from the previous games, who usually remained inactive for the majority of the night in which they are introduced, Springtrap begins moving immediately at 12 AM on the night in which he is introduced.
  • The way Springtrap removes his mask while twitching in the main menu is very similar to Freddy from the first game.
  • The stance Springtrap makes when staring out the Office window is strikingly similar to Toy Bonnie's stance while he is in the Office in the second game.
  • Springtrap is one of the two animatronics to have both of their jumpscares in the Extra menu, the other being Nightmare Chica.
  • Scott Cawthon has said in a Steam post that he would like to have Springtrap return, but that it would have to make sense with the story.[5]
    • Springtrap does indeed return, appearing briefly during a final cutscene in Sister Location.
  • Interestingly, parts of Springtrap are identical to each other, but are rotated differently.
    • This applies to most of the older animatronics from the second game and nightmare animatronics as well.
  • Springtrap is one of Bonnie's several counterparts to be in different color instead of blue. Others being Shadow Bonnie, Spring Bonnie, Jack-O-Bonnie, Plushtrap, and Bonnet.
  • If one look closely to Springtrap while he's peeking behind The Office's doorway from the left, his "suit" eye along the eye-lid rotated differently to make him appear glaring.
    • Springtrap is the first antagonist from the series to be seen glaring with his eye-lids' position change. The second being Nightmare Fredbear, whose glaring eyes can be seen on the screen after completing the fourth game's demo.
  • Springtrap is one of Bonnie's counterparts not to wear a bowtie. Others being Shadow Bonnie and Plushtrap.
  • Springtrap is one of the counterparts in the series with no term for his name. Others being Fredbear, Yenndo, Bonnet, Bon-Bon, Lolbit, Plushtrap, Nightmarionne, and Electrobab.
  • In the book Five Nights at Freddy's: The Twisted Ones, Springtrap has the ability to control the twisted animatronics.

Errors

  • In CAM 11 and CAM 14, Springtrap's right arm appears to clip through the vent wall.
    • Springtrap's left arm also appears to be clipping through the vent wall in CAM 15.
  • In the second rare boot image, the lower half of Springtrap's left arm clips through the upper half.
  • In the third rare boot image, the right hand clips entirely through the right ear.
  • In his first position in CAM 07, Springtrap's entire right half clips into the wall.

Bugs

  • When Springtrap runs across The Office, it should jumpscare the player from the right, but, if the player turns their view to the left immediately after lowering the cameras, Springtrap jumpscares from the left.
  • Sometimes if Springtrap jumpscares the player from the left or the right, no sound will play.
  • There is a lifesaving bug that players can come across where if Springtrap attacks the player in The Office and the timer hits 6 AM before he can complete his jumpscare, his attack will be cut off and the player will still win the night, as seen here. It is rather reminiscent of Foxy's jumpscare cutting off at 6 AM in the first two games.
  • If Springtrap runs to the player on the right side, there is a rare chance that Springtrap will not trigger his jumpscare and the player will be able to lower the Monitor without having to worry about being jumpscared.
    • Although, there is another rare bug after this is done in where, if the player monitors the cameras for Springtrap, if he is spotted anywhere within the attraction, there is a chance in which he will suddenly jumpscare the player, ending their night. This happens regardless if he is away from The Office or not.

References

  1. Scott Cawthon - Intellectual Property Rights (IPR) - Page 1
  2. "Hello? Hello? Um, this is just a reminder of company policy concerning the safe room. The safe room is reserved for equipment and/or other property not being currently used and is in fact a safety location for employees only. This is not a break room, and should not be considered a place for employees to hide and/or congregate - and under no circumstance should a customer ever be taken into this room and out of the main show area. Management has also been made aware that the Spring Bonnie animatronic has been noticeably moved. We would like to remind employees that this costume is not safe to wear under any circumstances. Thank you and remember to smile; you are the face of Freddy Fazbear's Pizza." - Phone Guy, Night 5 in FNaF3
  3. "Where's your plush toy? Mine is Spring Bonnie. My daddy says I have to be careful with him or I will pinch my finger. He is a finger trap, he says." - The boy, after Night 3 in FNaF4
  4. Steam - Early beta-testing successful! (February 15, 2015)
  5. I would like Springtrap to make a return somehow, but it would have to make sense to the story. So, for now, the best answer I can give is- maybe, someday. - Scott Cawthon, Steam - May 5, 2016

Template:Springtrap Infobox FNaF4 While Springtrap does not play any major role in Five Nights at Freddy's 4, he does make a few cameo appearances as Spring Bonnie in some Atari-style minigames seen after completing each night in the game.

Rather than appearing as himself, Springtrap is replaced with his smaller counterpart, Plushtrap.

Appearance

Although his appearances in the game are few, they reveal much information on Springtrap's appearance prior to the third game.

Due to the fact that the events of Five Nights at Freddy's 4 occur prior to those of Five Nights at Freddy's 3, Springtrap (at the time called "Spring Bonnie") looks very different than his form in the third game. In the Night 4 minigame, during which the protagonist is seen locked in the Supply Closet, a "Spring Bonnie" head can be seen on the top shelf. In this scene, his head strongly resembles a golden Shadow Bonnie head, rather than Springtrap's actual head.

Additionally, in the Night 5 minigame, Springtrap is seen again, except now a full body view that is darker, due to him being farther out of the player's view than Fredbear. However, this appearance shows that in addition to his aforementioned similarities with Toy Bonnie, "Spring Bonnie" also possessed a fluffy, round tail.

Finally, during the Minigames after Night 2, if the player walks to the room to the left (as prompted to) and then returns back to the room in which they start, the player can briefly see Purple Guy helping someone into the "Spring Bonnie" suit. The player is only able to view this for a brief moment until the doors close on them. Unlike before, in this appearance, "Spring Bonnie" more closely resembles the original Bonnie, in that he appears shorter and pudgier than before.

Trivia

  • Springtrap is one of the only animatronics that appears as an animatronic and a plush, the other being Fredbear.


While Springtrap does not appear in the main game of Five Nights at Freddy's: Sister Location, he only appears briefly at the end cutscene that takes place in the burnt Fazbear's Fright (after the events of the third game) when the player beats all of the Custom Night presets, meaning that he survived the burning of the attraction.

Appearance

Springtrap appears much as his original design from the third game, although he seems to be missing a few animatronic parts (such as the pelvis and hip which exposes his endoskeleton pelvis and complete lack of "blood-vein" strings), and an extra few rips and tears, making his appearance fell into further disrepair a little bit. From his half-torn right ear, the red wire appears to be cut off. His back from the lowest part of his torso is chopped off. Blood "vessel-tubes" at the front of his neck are missing as well. He is most likely damaged from the fire. His pupils, however, are not glowing white, unlike from the third game, though this could just be the angle and lighting.

The rest of Springtrap's features, however, are difficult to locate clearly due to being covered partly by darkness.

Cutscene

During the whole cutscene, Michael Afton says the following.

Father. It's me, Michael. I did it. I found it. It was right where you said it would be. They were all there. They didn't recognize me at first but then they thought I was you. And I found her. I put her back together, just like you asked me to. She's free now. But something is wrong with me. I should be dead. But I'm not. I've been living in shadows. There is only one thing left for me to do now. I'm going to come find you.
*slowed down voice* I'm going to come find you.
{{{2}}},

After he finishes speaking, Springtrap appears from the right side of the screen before the cutscene ends.

Trivia

  • Before the game's release, it was believed that Springtrap would appear in the game, according to a reflection from Circus Baby's nose in the second teaser. This was later proven false, until the Custom Night updates.
  • Upon the game's release, many fans believed that Michael was Springtrap. This was later debunked by Scott.[1]
    • Although despite the fact that Springtrap was proven to be William and debunked as Michael by Scott, from Freddy Fazbear's Pizzeria Simulator after its release, a different springlock animatronic similar to Springtrap has a name credited as William Afton in the ending credits. It is unknown why.
  • Michael is voiced by PJ Heywood, who also voices William Afton in the beginning cutscene of the game.
    • On PJ Heywood's Voices.com profile, it is revealed that Michael's last name is Afton, and is related to William Afton, possibly being William's son.[2]
  • From Scott's Copyright Catalog, Springtrap's appearance for the game is referred as "Springtrap 2",[3] likely referring to his appearance being slightly changed with few missing and damaged features.
  • A brief scene of Springtrap from the third game's gameplay can be seen in the beginning of the Sister Location trailer.

References

Template:William Afton Infobox William Afton is a heavily damaged rabbit animatronic/springlock suit and an antagonist in Freddy Fazbear's Pizzeria Simulator. He is one of the animatronics to be either salvaged or thrown to the back alley depending on the player's choice.

Apart from William Afton (as credited), a more classic version of Springtrap also appears in the Fruity Maze arcade game. He can be seen looming behind the little girl in the screen's reflection during the third phase of the minigame.

Appearance

Coming soon.

Behavior

Coming soon.

Trivia

  • Upon the release of Freddy Fazbear's Pizzeria Simulator while Scott Cawthon claiming the third game's Springtrap being William Afton and not Michael seen from the final cutscene of Sister Location, William himself from the sixth game is entirely different when comparing Springtrap in the third and fifth game. Here are few detailed notes below to debunk the fact about Springtrap and William being the same character:
    • Suit - Springtrap has a large squarish brown nose, a wide toothy grin, and a circular-shaped head. William's head is rather oval-shaped with a small black nose, additional muzzle, and even sports razor sharp teeth from the bottom jaw and a pair of front buck teeth from under the muzzle. The back view from William's separated jaw appear as much wider than Springtrap's. Furthermore, the overall design for both suits are different.
    • Corpse - Seen clearly in both 2nd and 3rd anniversary screenshots, Springtrap has an endoskeleton for the corpse with remaining human organs, blood vessels, and a skull. William, however, has a complete organic human corpse with skeleton bones and muscle-layers. Springtrap is missing the half of his middle finger from his right hand while William does not. Springtrap's mummified skull has an opened mouth with crooked teeth, while William's completely bared skull has a non-skeletal mouth with lips and many small teeth.
    • Damaged areas - For Springtrap, he has exposed endoskeleton feet and a metal scar from the right eye. Although William has animatronic feet and lacks the metal scar from the eye, and unlike Springtrap, William is missing the half part of his left arm while his ears are more further damaged than Springtrap's.

Five Nights at Freddy's 3

Main Menu

Gameplay

Textures

Minigames

Extra

Rare-boot images

Five Nights at Freddy's 4

Minigames

Five Nights at Freddy's: Sister Location

Freddy Fazbear's Pizzeria Simulator

Teasers

Box arts

Anniversary images

Miscellaneous

Five Nights at Freddy's 3

The sound Springtrap makes when attacking the player. This sound is shared with all of the phantom animatronics except Phantom Mangle and Phantom Puppet.
TheWarningSign
Warning: Loud!

Springtrap moaning as he moves through the halls.

The sounds Springtrap makes when crawling through vents.

Five Nights at Freddy's: Sister Location

Michael's voice in the final cutscene after completing all modes in the Custom Night.

Template:Characters

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