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Not what you were looking for? See Bonnie (disambiguation).
If you are looking for his reskinned variant from the Halloween Edition, please go to the "Jack-O-Bonnie" tab.

Nightmare Bonnie is an antagonist in Five Nights at Freddy's 4 and one of the seven nightmare animatronics (ten if the Halloween Edition animatronics and Plushtrap are counted) in the game. He is the nightmarish incarnation of Bonnie. He makes his way towards the player down the Left Hall and cautious action must be taken to keep him at bay. If the player fails to do so, Nightmare Bonnie can either jumpscare the player in the doorway or in the middle of the room.

He was later reskinned to become Jack-O-Bonnie in the Halloween Edition.

Appearance

Bonnie is still a large, bluish-purple rabbit, but some of his features, such as his teeth and claws, appear to be exaggerated. His red bow tie is just about the only part of him that is not in tatters.
 
The Freddy Files, page 97

Nightmare Bonnie is a bluish-purple and broken-down animatronic rabbit. Many of his features are exaggerated beyond reality, such as his sharp teeth, big jaw, and claws. Parts of him have a lighter purple shade such as his muzzle, chin, inner ears, and belly. A large tear extends from his upper torso to his hips, almost completely revealing the endoskeleton beneath. He sports a red bow tie, just like his variants from the previous games. Like most of the other nightmare animatronics, his overall body shape is much different from his original counterpart, being much more squared and flat. He appears to be somewhat taller than his original counterpart as well.

Nightmare Bonnie's arms and legs have multiple smaller rips throughout. Just like the other nightmare animatronics, his hands are exactly the same as Springtrap's in design. His right hand and left foot are completely stripped of its fabric, showing yet more of the endoskeleton frame, like his counterpart from the second game. Both kneecaps are missing as well as the ankles.

As with all the other nightmares, Nightmare Bonnie's head appears to be separated into two parts for unknown reasons, giving him a gaping jaw. He has two sets of razor-sharp teeth. A large part of the material around his eyes are completely missing. His ears are bent at steep angles and have multiple tears in them. Nightmare Bonnie's eyes are almost the same as Springtrap's except with purple irises instead of gray. He also sports wiry whiskers on his cheeks, which resembles an actual rabbit.

Locations

Nightmare Bonnie can visit two different visible places in the fourth game, these places being the Left Hall and the Bedroom when attacking. To keep him away, when checking the Left Door for him, the player should wait 3 to 4 seconds. If his breathing is heard, the player is advised to hold the door down until his footsteps are heard. Then, it's possible to safely step away.

Behavior

Fnaf4 jumpscare bonnieindoorway

Nightmare Bonnie attacking the player from the Left Hall (click to animate).

Fnaf4 jumpscare bonnieinroom

Nightmare Bonnie attacking the player in the Bedroom (click to animate).

Nightmare Bonnie is an incredibly active antagonist in the first few nights. He behaves similarly to Nightmare Chica except that he comes down the Left Hall. He first starts in an unseeable room that connects both halls, then can be seen peering behind the far end of the Left Hall or, if right next to the door, his jumpscare. If the player ignores Nightmare Bonnie for too long while he's at the door, he will enter the Bedroom and attack the player.

When the player is at the left door, it is advised to listen for breathing, as no visual cues will be available to tell if Nightmare Bonnie is there. Assuming no audio cues are heard, it is advised to flash the hall, as Nightmare Bonnie can be slightly delayed if he is at the end of the hall.

As with the other animatronics, Nightmare Bonnie becomes inactive on Night 5 and Nightmare with Nightmare Fredbear or Nightmare taking on his role instead.

Trivia

  • It is possible to complete a night while in the middle of Nightmare Bonnie's jumpscare, as seen here.
  • The way Nightmare Bonnie travels in the Left Hall is similar to the way Bonnie goes in the West Hall from Five Nights at Freddy's.
  • Nightmare Bonnie is one of the five antagonists in the Five Nights at Freddy's series to have two or more jumpscares; the others are Freddy Fazbear (from the first game), Ennard, Springtrap, Nightmare Freddy, and technically Nightmare Chica (if her cupcake is considered to be a second jumpscare).
  • Nightmare Bonnie is one of the multiple nightmare animatronics who is not available for the "Making of" gallery from the Extra menu; four others are Nightmare Freddy, Nightmare Chica, Nightmare, and Plushtrap.
  • Nightmare Bonnie appears to have five fingers on each hand, as opposed to the cartoonish four-fingered hands of the original Bonnie but similar to Springtrap and the animatronics from Sister Location.
  • The way Nightmare Bonnie's left foot and right hand is completely stripped off from its fabric is how Bonnie's left foot and right hand from Five Nights at Freddy's 2 is completely stripped off.
  • The sound of Nightmare Bonnie's scream in the trailer is a bit different from the game itself.
  • Oddly, Nightmare Bonnie has a somewhat light bluish tint to himself, especially compared to his counterparts.
  • Nightmare Bonnie is currently Bonnie's only counterpart to have whiskers.
  • Nightmare Bonnie is one of two characters in the series to have a cleft "chin", the other being Purple Guy as revealed by the rare boot screens in Five Nights at Freddy's 3.
  • Nightmare Bonnie is one of four nightmare animatronics that can pick up the player off of the ground during a jumpscare, the others being Nightmare Freddy, Nightmare Foxy, Nightmare Fredbear, and Jack-O-Bonnie.
  • Oddly, Nightmare Bonnie is the only nightmare animatronic who possess a different eye color being magenta, while the rest have red or orange color. This could be a reference to his original counterpart who also have magenta-colored eyes.
  • Nightmare Bonnie, Jack-O-Bonnie, and Toy Bonnie are Bonnie's only three counterparts to sport freckles.
  • Along with Jack-O-Bonnie, Nightmare Bonnie's right foot look identical to Nightmare Freddy and Nightmare Fredbear's, only with different holes.

Errors

  • Upon close inspection, during the very first frames of Nightmare Bonnie's jumpscare animation, his arms are already outstretched and blocking the door frame. That means, if the player shines the light on Nightmare Bonnie when he is at the door, his left arm looks like it just appeared from thin air.
  • When Nightmare Bonnie jumpscares from the Left Hall, his endoskeleton neck clips through his jaw.
    • This can be easily seen with Jack-O-Bonnie.
  • On the Extra menu, a wire appears to be floating next to the left side of Nightmare Bonnie's waist. This is most likely an overlooked leftover from making the Extra menu model.
  • At the end of Nightmare Bonnie's jumpscare from the Left Hall, the pupil in his left eye is completely out of place.

Bugs

  • Sometimes, if the player switches on the Flashlight at the left door, then instantly closes it when Nightmare Bonnie is there, he will not appear, but approximately 2 seconds later, the door will open without any notice, followed by Nightmare Bonnie's jumpscare, resulting in a Game Over.

NightmarionneJumpscare "Non-canon"
The contents of this page are from a non-canon source, and thus, have no bearing on the official lore of the series.

Jack-O-Bonnie is a Halloween-themed reskinned variant of Nightmare Bonnie that replaces his original counterpart for the Halloween Edition in Five Nights at Freddy's 4.

Appearance

His appearance looks exactly like his original variant with the exception of Halloween-themed colors. Rather than being blue-purple, Jack-O-Bonnie is brownish-orange/green in color. His muzzle, chin, stomach, and the insides of his ears are colored in red-orange. In place of his normal endoskeleton eyes, the eye sockets are quite brightly glowing orange and yellow, just like an actual stereotypical Jack-o-lantern. If look carefully, both suit-covers of his hands and foot are mixed with red-orange, light orange, and darker brown-green colors with parts from few fingers of his left hand colored in light turquoise-green. The shade of his teeth are glowing light-yellow that allow his endoskeleton jaw to glow in a little bit dimmed light. He lacks both a nose and an endoskeleton head as well with his endoskeleton teeth being the only exception. While lacking an endoskeleton head, the hole on the side of his head extends to the back of it. His endoskeleton chest is also absent which exposes his backbone with two strings of red wire visible from under his bowtie. A similar effect appears to have been applied to his overall body colored in shining yellow tints, as they can be seen within the torso as well as some endoskeleton parts such as fingers, few limbs, backbone, pelvis, feet, right ear frame, and the top of his left ear. Eventually, his bowtie glows brilliantly in orange/yellow color. Unlike Nightmare Bonnie, a texture for Jack-O-Bonnie's suit armors is slightly smoother with no sign of any scratches.

Behavior

Jack-o-bonnie scare

Jack-O-Bonnie attacking the player from the Left Hall (click to animate).

Jack-O-Bonnie

Jack-O- Bonnie attacking the player in the Bedroom (click to animate).

Jack-O-Bonnie's behavior is nearly identical to his regular variant; however, there are some differences. From the Left Hall, he doesn't seem to duck down a little while retreating, unlike his original variant. Very much like an actual Jack-o-lantern, bright shining colors from within his body and head causes him to glow in the dark. Jack-O-Chica shares the same effect.

While Jack-O-Bonnie's jumpscaring the player from the Left Hall (especially from the very first frame of his jumpscare), the flashlight's light beam is much dimmer than from the Standard Edition.

Similar to Jack-O-Chica, his jumpscare animation from the Left Hall and Bedroom is slightly faster. From the Bedroom, he is straight while performing his jumpscare, making it a complete different style of his jumpscare.

Trivia

  • Nightmare Bonnie (as Jack-O-Bonnie) is one of the nightmare animatronics to receive a recolored variant for the Halloween Edition. The other being Nightmare Chica.
  • Before the Halloween update comes out, the teaser for Jack-O-Bonnie was heavily believed to be a teaser for a nightmarish counterpart of Spring Bonnie.
  • In the first teaser for the Halloween update, Jack-O-Bonnie's head seems to be much smaller than how it does in-game.
    • His jaw seems to be missing in the teaser. It is most likely to represent an actual pumpkin.
  • Jack-O-Bonnie clearly lacks a nose. It is unknown why he lacks one, but it is assumed that is actually referring to his head being a pumpkin since Jack-o-lanterns has holes for eyes, nose, and mouth.
  • The first frame of Jack-O-Bonnie's jumpscare from the Left Hall doesn't seem to be bright as the others with no glowing effects. It is unknown why this is. Same goes to Jack-O-Chica.
  • Jack-O-Bonnie is the only reskinned antagonist in the Halloween Edition who has a different jumpscare and animation (except for his jumpscare from the Left Hall) but is not another character.
    • In comparison to his original version's bedroom jumpscare (ends up gaping and looking downward), Jack-O-Bonnie's bedroom jumpscare more closely resembles the jumpscare of Nightmare Fredbear (ends up with mouth snapped shut and eyes staring straight at the player).
  • Jack-O-Bonnie is the only reskinned antagonist to sport with few glowing shades on endoskeleton parts.
  • From the Extra menu, Jack-O-Bonnie is the only reskinned nightmare animatronic to have a different position than Nightmare Bonnie from the Standard Edition.
  • Jack-O-Bonnie is one of Bonnie's several counterparts to have different colors instead of blue. Others being Springtrap, Plushtrap, Shadow Bonnie, and Bonnet.
  • This is Bonnie's only counterpart to be seen throughout the game with complete lack of eyes.
  • Jack-O-Bonnie is the only reskinned character in the Halloween Edition with the inside of his mouth glowing entirely.
  • Jack-O-Bonnie is one of the identical but recolored counterparts from the series. Others being Golden Freddy, Bonnet, Electrobab, Minireena's other counterpart, Shadow Freddy, Shadow Bonnie, the oddly-colored BB, Jack-O-Chica, Nightmare, Lolbit, and all phantoms from the third game.
  • Jack-O-Bonnie, Nightmare Bonnie, and Toy Bonnie are Bonnie's only three counterparts to sport freckles.
  • Along with Nightmare Bonnie, Jack-O-Bonnie's right foot look identical to Nightmare Freddy and Nightmare Fredbear's, only with different holes.

Errors

  • When Jack-O-Bonnie jumpscares the player from the Left Hall and the Bedroom, his bowtie doesn't seem to glow at all.
  • Upon close inspection of Jack-O-Bonnie, his endoskeleton head seems to be slightly visible.
    • Along with that, Jack-O-Bonnie's left hand from the beginning of his Left Hall jumpscare seems to be the same as Nightmare Bonnie's but slightly away from the door he clipped in the original version.
      • His pelvis seem to have the same pelvis as Nightmare Bonnie's, too. (This can be seen when brightened.)
        • A couple of fingers on his left hand seems to have be unchanged, too, but not unchanged anywhere else.

Gameplay

Five Nights at Freddy's 4

Halloween Edition

Brightened

Teasers

Halloween Edition

Miscellaneous

Halloween Edition

Gameplay

The sound Nightmare Bonnie/Jack-O-Bonnie makes when attacking the player.
TheWarningSign
Warning: Loud!
FNaF4 Jumpscare

The breathing sounds Nightmare Bonnie/Jack-O-Bonnie makes when right outside the left door.

Breathing1


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