He is also one of the entertainers from the Funtime Auditorium, which is located from the east of Circus Baby's Entertainment and Rental (although he isn't seen in the said auditorium). The other being Funtime Foxy.
FIVE NIGHTS AT FREDDY'S Graphic designed animatronic bipedal white bear with mauve accents, Freddy Fazbear, wearing black top-hat, bow-tie, and holding handpuppet.
— Scott Cawthon's page, "Intellectual Property Rights (IPR)"
Funtime Freddy's design is very similar to Freddy from the second game with a metal suit, blue eyes, thinner eyebrows, wearing a top hat, black bowtie, and two black buttons on his chest, as well as a set of human-like teeth. He is a white/purple bear animatronic, far different from his counterparts. The light-purple color is featured on his stomach, shoulders, elbows, knees, insides of his ears, cheeks, eye-sockets, a stripe from his top hat, thighs, knuckles from his left hand, and the top areas from both feet. His left hand has five fingers and holds a microphone with a purple handle. He does not have a right hand, his right arm ending instead in Bon-Bon like a hand-puppet. Like Funtime Foxy, he sports a circular speaker located under his bowtie.
Unlike other animatronics from the game, outside of Funtime Freddy's endoskeleton head are metallic "face-plates" looking identical to his actual face. His endoskeleton face is much flatter with the muzzle and jaw being less wider than the "suit" head itself. There is also a grey circle printed on the middle of the endoskeleton chest.
Bon-Bon (otherwise known as the Bonnie Hand Puppet by the HandUnit and Bon for short from the audio files), is a hand puppet that replaces Funtime Freddy's right hand and is also one of the seven animatronics (twelve if the Custom Night animatronics are counted) in the game.
His physical design is similar to Bonnie from the first game and his toy-like design is similar to Toy Bonnie from the second game, sporting red rosy cheeks. He is colored a brilliant blue with turquoise on his stomach, paws, muzzle, and the insides of his ears. Like his original counterpart, he also wears a red bowtie. He possesses an endoskeleton jaw and, like Funtime Freddy, also has a set of human-like teeth. Similar to his appearance from the second game, he wears a single black button in the middle of his chest; This button is literally a reboot button. His eyes are pink in color and, like many of his counterparts, also lacks eyebrows. His overall appearance is greatly similar to Bonnie's appearance from FNAF World.
Funtime Freddy first appears at the Breaker Room on Night 2. The objective of the night is to turn on the building's power while avoiding Funtime Freddy as he sneaks up on the player. This is done by opening a monitor panel to reboot each system individually and slowly. There is a "Danger Level" on the top right corner of the screen that indicates how fast Funtime Freddy is advancing towards the player; when it is a single green bar, Funtime Freddy will retreat until he reaches his starting position. The player must counter this by closing the monitor panel if necessary and playing a mascot voice that tells him that the player is not there. If Funtime Freddy reaches the player and they have the monitor panel raised, he will jumpscare them, resulting in a Game Over.
On Night 3, in Parts/Service, Funtime Freddy is in need of repair. The player has to first open the faceplates, then the chestplates to reboot Funtime Freddy's power and remove his power module. Then, the player needs to click Bon-Bon's button, which is located under his bowtie, to reboot him as well. If the player fails to do so, they will be jumpscared by Bon-Bon, also resulting in a Game Over.
Like all the other animatronics, Funtime Freddy (as well as Bon-Bon) is scooped and used to create Ennard. In the Real Ending of Night 5, Funtime Freddy's empty armor-shells along with Bon-Bon's can be seen in the Scooping Room along with few other animatronics' empty-shells.
"Non-canon" The contents of this page are from a non-canon source, and thus, have no bearing on the official lore of the series.
Funtime Freddy will hide in either the West or East closet, then send Bon-Bon to attack from the same side. When he commands Bon-Bon to attack, shut the door. If he announces a surprise, shut the opposite door.
— Description from the Custom Night.
Funtime Freddy will hide in either the West or East Closet. He can move from one closet to the other at anytime during the night. When shuffling is heard, he has switched sides.
Funtime Freddy relies on audio cues. When he says "Bon-Bon, go get him!" to Bon-Bon, he will send Bon-Bon down the same side hall as he is in currently. If the door is not closed in time, Bon-Bon will attack the player, resulting in a game over. If he is successfully halted, the player will hear Bon-Bon comically banging into the door, and Funtime Freddy will call his name worriedly before switching to the other side.
Alternatively, if Freddy says "Get ready for a surprise!", then the player must close the opposite door to the side that Freddy is on to survive.
Funtime Freddy will never directly attack the player.
Night modes where Funtime Freddy is active are listed as follows:
Freddy & Co.
Freddy now has the most counterparts out of every animatronic with at least one appearing in each game.
Out of all counterparts, Funtime Freddy is the only one capable of speech.
According to his blueprint, Funtime Freddy is 6'0" tall and weighs 350 lbs.
His voice is somewhat high despite his size and weight.
There is what appears to be a long tube connecting between his right eye and cheek. It is unknown what it really means of how it function.
Keller Goff, when asked if there are scrapped lines for Funtime Freddy to reveal, he doesn't have Scott's permission to leak Funtime Freddy's unused lines at this time.
Keller's favorite line from Funtime Freddy is "Hey, Bon-Bon! I think that's the birthday boy over there! We should go give him a SURPRISE!"
The way Funtime Freddy speaks is like a crazy person. This could scare children, and therefore unknown how he is still used for birthday parties.
Most people even believed that he is crazy.
Funtime Freddy has a glitching voice, and therefore it can be assumed that Funtime Freddy is broken or is not being used for birthday parties while his voice is glitching.
Although he is a "funtime" animatronic, he is never seen active on the attractions, the only animatronic in the game not to do so (besides Ennard).
This may be due to his glitching voice, hinting that he is actually broken.
If the player looks closely or brightens an image of the Ballora Gallery, a poster of Funtime Freddy can be seen on the door to the Breaker Room, indicating that he was once used or was intended to be used after repairs.
Funtime Freddy is the only Freddy counterpart that holds a microphone with his left hand, rather than the right. This is likely due to his hand-puppet, Bon-Bon, replacing his right hand.
Funtime Freddy is also Freddy's only counterpart to equip a microphone in different colors rather than black/grey, having a pink microphone.
According to the "Making of" images, Funtime Freddy had a more pinkish color, and had four buttons. Bon-Bon was missing as well.
Funtime Freddy's voice actor, Kellen Goff, has been known for appearing in the sixth episode of the YouTube channel Don't Hug Me I'm Scared.
A human-shaped figure can be faintly seen inside Funtime Freddy's stomach in his blueprint.
It is speculated that, taking into account the "Storage Tank" and "Voice Mimicking / Luring" features, that Funtime Freddy was specially designed to kidnap and/or kill children without leaving behind evidence.
Funtime Freddy is the first animatronic in the entire series to receive a hand puppet.
In addition to this, Funtime Freddy is similar to Rolfe DeWolfe from Showbiz Pizza as both wear a hand puppet on their right hand.
From the main menu screen, one of Funtime Freddy's positions is strikingly similar to Freddy from the first game's menu as both open their mouth while looking away to the corner of the screen.
Funtime Freddy, along with Funtime Foxy, are the only animatronics designed from their original counterparts.
Funtime Freddy is, along with Ennard (in the Private Room) and Golden Freddy from the first and second game, the only characters to have their own jumpscare sound.
Out of all the animatronics in Sister Location, Funtime Freddy's jumpscare sound is the least similar, sounding much deeper in comparison to the others.
Interestingly, Funtime Freddy's jumpscare sound matches his natural species; he appears to growl like a bear.
If the Custom Night is counted, then Funtime Freddy is one of the few animatronics who appear in more than one teaser.
He is Freddy's only counterpart to receive voice-acting.
He, along with Bon-Bon and Bidybab, are the only animatronics to raise their voices.
However, Bidybab does it only once, before ending the Custom Night.
While still having a jumpscare from outside of the Custom Night, Funtime Freddy is one of the canonical animatronics from the Custom Night to lack a jumpscare, the other being Minireena.
Funtime Freddy, along with Minireena and Electrobab, are also the only animatronics from the Custom Night to never appear inside the office.
Funtime Freddy is the only character in Custom Night to start the night with a speech.
This is likely because his original counterpart is the leader.
His first quote from Custom Night is similar to Sigma, the final boss from Mega Man X4.
In addition, the tones are almost the same.
Funtime Freddy is the only animatronic in the game to possess purple-colored rosy cheeks.
His purplish color may be referred to Shadow Freddy, a hallucination from the second game who also have purple colors.
Funtime Freddy is the only character to appear on the title screen of the mobile version.
Funtime Freddy also does not have his own jumpscare sound on the mobile version.
Funtime Freddy is the only animatronic from the menu title to expose his endoskeleton face two times instead of three, unlike other three animatronics.
Funtime Freddy, Nightmare Freddy, Nightmare Fredbear, and Nightmare are Freddy's only known counterparts to have five fingers as opposed to four.
Bon-Bon is voiced by Becky Shrimpton.
Bon-Bon's name may be a reference to the fanbase, back when the fans referred to Toy Bonnie as "Bon-Bon".
Becky Shrimpton, when asked about how big Bon-Bon is, she answered that he is roughly a "1/2 lbs. of shrimp."
Due to his quotes during Night 2, Bon-Bon is like a mother to Funtime Freddy, according to Becky Shrimpton when asked about what Bon-Bon thinks about Funtime Freddy.
Although, due to his gender, Bon-Bon is more of a brother.
This somewhat connects to Papyrus and Sans, the skeleton brothers from Undertale.
Funtime Freddy and Papyrus want to have fun with the protagonists, while Bon-Bon and Sans want to rest.
Interestingly, Bon-Bon has a female voice actor. It is unlikely that this implies a gender one way or the other, as female voice actors sometimes voice young male characters.
This is likely due to fact that he is small.
Becky said that she wanted to voice a little bunny.
This may be referred to Bonnie and Toy Bonnie being confused as female characters.
Bon-Bon is one of the only animatronics in the game not to expose their endoskeleton face during his jumpscare, as his face doesn't equip any faceplates at all. The other being Minireena (whose face is just a mask placed over a sphere) and the masked Ennard.
Becky Shrimpton's favorite Bon-Bon's quote is "N-N-N-Nope! No one is here!".
Becky Shrimpton recently said that the name Bon-Bon works best.
She accidentally refers to Bon-Bon as "her", while Bon-Bon is actually male.
Actually, the reason why Becky refers to Bon-Bon as "she" or "her" is because of her opinion and for the sake of clarity of grammar.
Bon-Bon is also Becky's only favorite animatronic in the game.
In Bon-Bon's jumpscare, it appears that his eyes sink while he was shaking his head.
It is unknown if this is an error or intended in some way, although it could be for a paranormal manner.
This feature is similar to Toy Bonnie.
It is unknown how Bon-Bon can actually move out of his hiding spot behind Funtime Freddy or even jumpscaring the player without legs. However, it is possible that Bon-Bon can crawl without legs at all.
Though it is clear that he uses his arms to sneak around while he's not in the player's view.
Bon-Bon's eye sockets, along with magenta eyes, and the lack of eyebrows and eyelids, make his facial expression look very similar to Chica's from Five Nights at Freddy's 2.
This is particularly noticeable during the very last frame of his jumpscare.
His arms also have broken joints, yet a few of them are still working.
Bon-Bon's position almost never changes throughout the entire game.
The only time he does change is during his hiding, jumpscare, and in the trailer.
Bon-Bon is rather similar to a real-life bunny; he is small, fast, and unlike other animatronics, he has paws instead of hands.
He is also hard to catch, not because he is afraid of humans, but rather afraid of being deactivated.
Bon-Bon is the one of the two canonical animatronics from the Custom Night with his jumpscare animation reused, the other being Bidybab.
However, Bidybab's jumpscare is the same as her original but with more lighting.
Strangely, Bon-Bon appeared in the vent in his teaser, but not in the game.
This is strikingly similar to some other teasers that didn't show the truth.
Bon-Bon attacking the player for Funtime Freddy in Custom Night is similar to Nightmare Chica's cupcake attacking in her place.
Bon-Bon is one of the animatronics from the Custom Night to appear only in the office and never appear on any cameras, the others being Yenndo, Lolbit, Bonnet, Ballora, and Minireena 2.
Bon-Bon is also one of the canonical animatronics in the Custom Night to never appear on any cameras but inside the office, the others being Yenndo and Ballora.
However, Bon-Bon and Ballora technically start outside the office. In Bon-Bon's case, he starts with Funtime Freddy, who is seen on CAM 03 and CAM 04, where Bon-Bon isn't seen due to the angle that shows Funtime Freddy, who then sends Bon-Bon to the office to jumpscare the player.
Bon-Bon is one of the counterparts in the series with no term for his name, others being Fredbear, Yenndo, Bonnet, Springtrap, Lolbit, Nightmarionne, Plushtrap, and Electrobab.
When opening Funtime Freddy's stomach at the Parts/Service room, the right frame from his stomach clips through the lower part of his right bicep.
When Funtime Freddy's faceplates are opened at the Parts/Service room, his ears disconnect from his head and float in mid-air.
During Funtime Freddy's jumpscare, his ears visibly clip through his upper faceplates.
This error also happens to Funtime Foxy's jumpscare, as well as Ballora with her hair.
From Funtime Freddy's jumpscare, his "suit-armor" nose doesn't move at all while opening the rest of his face-plates.
This is the same error for Bidybab and her lower lip.
When Funtime Freddy jumpscares the player, both of his eyeballs are rotated in a strange, different position.
Similar to Minireena, this may be due to perspective logic.
↑Scott Cawthon - Intellectual Property Rights (IPR) - Page 1
↑Great work. You will now be required to remove the secondary power module from the Bonnie hand puppet. Press the large, black button beneath Bonnie's bowtie to release the power module. - HandUnit, Night 3
Beside looking identical to Bon-Bon, Bonnet is pink rather than blue with lighter colors from her muzzle, paws, stomach, and insides of her ears. Like Bon-Bon, she has red blush on her cheek, a red bowtie, and black button. However, she has green eyes like Circus Baby's or Toy Bonnie's rather than magenta eyes like Bon-Bon.
Bonnet will streak through your room at random after you close your monitor. Click on her nose to deactivate her before she leaves the screen.
— Bonnet's description from the Custom Night screen.
Bonnet can randomly appear on the right side of the Office after lowering the Monitor, walking quickly to the left while focusing her eyes on the player and giggling as well. When encountered, the player must click on her nose in order to prevent her from attacking them, causing her to "deactivate" by comically falling over while covering her face. Otherwise, if not clicked before Bonnet ends her walk on the left side, she will jumpscare the player, sending them back to the Custom Night screen.
Night modes where Bonnet is active are listed as follows:
Freddy & Co.
Her name is actually the name of a hat that ties under the wearer's chin.
Ironically, some girls are seen wearing a bonnet.
"Bonnet" is also a French word for "cap".
Bonnet is one of the animatronics in the game not to appear outside of the Custom Night, making her completely non-canon to the lore. Two others being Electrobab and Minireena 2.
However, Minireena 2 is just a variant of Minireena, acting differently.
Bonnet is very similar to Phantom Freddy from the third game. Both first appear walking from the right side, and ducks down before popping out to jumpscare the player.
Being a recolored version of Bon-Bon, Bonnet's jumpscare animation is obviously identical to Bon-Bon's.
This is Bonnie's only counterpart who is female, while other counterparts are male.
This makes Bonnie the only animatronic with a confirmed counterpart of the opposite gender.
This refers to Bonnie being mistaken as female, shortly after the first game's release.
Bonnet is one of the shortest animatronics from the entire series, others being BB, Plushtrap, Nightmare Freddy's miniature versions, Minireena and its second version, Bon-Bon, Electrobab, and Bidybab.
Being a small hand-puppet without any legs, it is unknown how Bonnet is able to walk in mid-air across the office.
Bonnet is one of the animatronics from the Custom Night to only appear in the office and never seen on any cameras. Four others being Yenndo, Bon-Bon, Ballora, Lolbit, and Minireena 2.
Bonnet's endoskeleton can be seen underneath her exposed bottom.
Being a recolored version of Bon-Bon, there is no doubt that Bon-Bon has the same endoskeleton.
From underneath her exposed bottom, there are what seems to appear as few purple-colored stains. This can be seen more clearly when looking in the game files.
Bonnet and Minireena are the animatronics with the greatest number of appearances in the Custom Night. In this case, seven night modes.
At the end of Weirdos night, Bonnet says "Take me with you.".
This quote could reference the two endings of the game, or may be a nod to the mode's meaning.
This quote makes her the only Custom Night-exclusive animatronic from the game to speak.
It was believed to be Bon-Bon's voice actor, Becky Shrimpton, but a recent AMA deconfirms this.
As for now, the name of Bonnet's voice provider is unknown.
Bonnet is one of Bonnie's several counterparts to be in different color instead of blue. Others being Shadow Bonnie, Springtrap/Spring-Bonnie, Jack-O-Bonnie, and Plushtrap.
The main reason she is pink is due to her opposite gender.
Bonnet is one of the identical but recolored counterparts from the series. Others being Lolbit, Golden Freddy, Shadow Freddy, Shadow Bonnie, the oddly-colored BB, Nightmare, Jack-O-Bonnie, Jack-O-Chica, Minireena 2, Electrobab, and all phantoms from the third game.
Bonnet is the only noncanon, Custom Night-exclusive animatronic from the game to jumpscare the player.
She, along with Jack-O-Bonnie are Bonnie's only variants non-canon to the series' lore.
Bonnet is one of the counterparts in the series with no term for her name, the others being Fredbear, Yenndo, Springtrap, Bon-Bon, Lolbit, and Electrobab.
Bonnet may be based on the headless disrepaired animatronic from the FNaF: Fright Dome attraction which appear to be colored in pink as well as wearing a red bowtie, matching Bonnet's features, as seen from this video at 2:40.
Hey, Bon-Bon! I think that's the birthday boy over there! We should go give him a SURPRISE!
WELL, HELLO AGAIN!
Hahahaha oh, well, hello again!
The sound Funtime Freddy emits when attacking the player.
The sound emitted when Funtime Freddy's chest is opened.
Custom Night Quotes
Well, hello again! Hahaha! Are you ready for round two?
Bon-Bon! Let's not keep our friend waiting!
Knock Knock! Anybody home?
Ready or not, here I come!
Oh, Birthday Boy!
B-Bon-Bon...go get him!
Hey Bon-Bon! GO GE-GET HIM!
Get ready for a surpriiiise!
What a party pooper!
These files in-game are known as "mascot response" and are used during the power reboot segment of Night 2. However, the filenames 'bon1' to 'bon7' would suggest that they are spoken by the Bonnie hand puppet, referred to as Bon-Bon. There is also a laughter file for the second encounter with Funtime Freddy, this time in the Parts/Service room.
Calm down and go back to sleep! No one is here!
Shhh! Go back to your stage. Everything is okay.
Everything is okay, let's go back to sleep.
Oh, calm down, I think it was just a mouse!
N-N-N-Nope! No one is here!
Shhh! It's bedtime, let's go back to our stage!
You must be hearing things, silly! *giggles*
The sound Bon-Bon emits when attacking the player. This scream is shared with the Ballora and Ennard in Parts/Service.
Take me with you.
The sound Bonnet emits when attacking the player. This scream is shared with Ennard in The Private Room.