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Uh... Interestingly enough, Freddy himself doesn't come off stage very often. I heard he becomes a lot more active in the dark though, so, hey, I guess that's one more reason not to run out of power, right?
 
Phone Guy, describing Freddy's behavior in the first game, Night 2

Freddy Fazbear is the titular main antagonist of Five Nights at Freddy's, who later appears as variations in the succeeding games, and is the mascot of Freddy Fazbear's Pizza. He is an animatronic bear who, like the other animatronics in the game, is left in a "free-roaming mode" at night, during which he wanders around Freddy Fazbear's Pizza, along with the other animatronics, until 6 AM, to prevent their servos from locking up.

Like the other animatronics, Freddy Fazbear will try to forcefully stuff any human he sees after hours into a Freddy Fazbear suit, resulting in death.[1]

Appearance

FIVE NIGHTS AT FREDDY'S "Graphic designed animatronic bipedal brown bear, Freddy Fazbear, wearing black top-hat, bow-tie, and holding microphone."
 
— Scott Cawthon's page,
"Intellectual Property Rights (IPR)"[2]
Freddy-HandPrint

The handprints on Freddy's face, highlighted in green for clarity.

Freddy is a brown animatronic bear with a light shade of brown on both his stomach and puffy muzzle. On stage, he wears a black top hat, black bow tie, and wields a microphone with his right hand. He has thick black eyebrows, three-toed feet, and three blackish freckles on both sides of his muzzle. From his palms and underneath his fingers he has what appears to be paw-like prints. His round ears are articulated and are thus able to move backwards and forwards (Similar to the ears of several other animatronics). Freddy sports squarish, human-like teeth from his lower jaw, and, like most of the animatronics at the pizzeria (except for Foxy), has no visible teeth on his upper jaw.

He has human handprints on the right side of his face and chin from the left (see picture above left), though they are difficult to locate. His irises are normally of a light blue color, although, for paranormal reasons, they become glossy-black when he is commonly seen on-camera and in one of his jumpscares, rather than his normal costume eyes, with him and Foxy being the only two animatronics whose pupils glow white in the dark.

Locations

Freddy starts the night on the Show Stage, along with his bandmates, Bonnie and Chica. Upon activation, he will follow a set path from the Show Stage to the Office. The path is as follows:

Show Stage → Dining AreaRestroomsKitchenEast Hall → East Hall Corner → The Office.

Unlike the other animatronics, he will remain in dark areas of the room he is occupying, leaving mostly his eyes and parts of his face visible. This implies that Freddy is avoiding the cameras as much as possible or, as Phone Guy states, this may be because Freddy is more active in the dark.

Freddy will not be visible if another animatronic is in the same room as him. Viewing Freddy on the security cameras will slow him on his path, even if he is not visible in the room due to Bonnie or Chica's presence.

Freddy will play his jingle either when he is in the Kitchen, where he is not visible as that room's camera is disabled, or in The Office when the power is out and the player has no means of warding him off.

Behavior

Freddy spook

Freddy playing his jingle after the power runs out.

For the first two nights of the week, Freddy is inactive and stays onstage, looking at the camera intermittently. During those nights, he only becomes active if the player runs out of power.

After the power goes out and the player spends some seconds in the dimly-lit Office, Freddy Fazbear's face will light up in the left doorway, illuminated and shimmering, accompanied by his music box jingle. After several seconds, the remaining lights of the Office and Freddy's face will flicker and turn off, turning the room completely dark (in addition, Freddy's jingle will stop as well). Being initially not visible (yet sometimes audible due to his footsteps), Freddy will approach the guard and attack them, resulting in a game over.

If the player "plays dead" (i.e. does not move while he plays his jingle), his attack may be delayed. Typically, doing this may keep Freddy playing his jingle a bit longer and, when the lights completely go out, may delay his attack, giving the player a bit more time to hold out until 6 AM.

Output o2BAmu

Freddy attacking the night guard after his song has ended.

Output swP4iS

Freddy attacking the night guard. Note that Freddy's glossy-black eyes replacing his normal ones. Part of the iris in his right eye can be seen in his jumpscare.

From Night 3 onward, he becomes active while the power is on. Usually, when Freddy moves, a deep laugh and running footsteps are heard instead of the usual walking footsteps the animatronics create when moving. Freddy only moves either when the Monitor is down or if the player is not directly watching him.

Freddy can only enter the Office through the East Hall, except when the power has been drained, in which he will only enter The Office via the West Hall, specifically, the left door. As his movements are very fast, he can often appear as though he is capable of teleporting (much like Bonnie). This issue is compounded by the fact that the player cannot always hear him laugh when he moves as other sounds may prevent the player from hearing him laugh, meaning that the player has to constantly search for him to ensure that he is not right next to the Office.

The most efficient way to prevent Freddy from sneaking into the Office is to monitor the cameras frequently to stall his movements. If Freddy can be seen on CAM 4B, the player should always close the door while looking at the Monitor unless they are viewing said camera, as shown by this video. The reason for this being, otherwise, Freddy may move inside the Office.

Freddy will only move inside the Office if the player looks away from CAM 4B to monitor another camera while he is there. Since Freddy does not appear in the blind spot, his position in the East Hall Corner indicates that he is just one step away from entering the Office and ending the game.

Bugs

  • If Freddy attacks the night guard after they put the Monitor down, the light/door buttons disappear a split second before he fills up the screen.
  • From the first game's trailer while Freddy's on the Show Stage singing, his chin appears to clip through his bow tie as his mouth opens.
    • This is a common error with the other animatronics.
  • His left endoskeleton hand clips through his palm in the first part of the trailer.
  • In one of Freddy's jumpscares, another Freddy appears at the right door, with his position from the East Hall Corner.
  • On the Steam art cover for the first game, Freddy's chin clips through his bow tie.
    • The said image is used throughout the series' merchandise, and maintains this error throughout.
  • In Freddy's second jumpscare (when he enters the Office without the power going out), his regular white-and-blue eyes can be seen for a split second before switching over to the black ones that last for the duration of the jumpscare. Though, the "blackness" that cover Freddy's eyes during his jumpscare could be shading.
  • If the player let both Freddy and another animatronic into the Office, and when the player holds up the Monitor for a while, sometimes they will disappear and Freddy will appear in their place when the first animatronic attacks, as seen in this video.

References

  1. "Uh, now concerning your safety, the only real risk to you as a night watchman here, if any, is the fact that these characters, uh, if they happen to see you after hours probably won't recognize you as a person. They'll p-most likely see you as a metal endoskeleton without its costume on. Now since that's against the rules here at Freddy Fazbear's Pizza, they'll probably try to...forcefully stuff you inside a Freddy Fazbear suit. Um, now, that wouldn't be so bad if the suits themselves weren't filled with crossbeams, wires, and animatronic devices, especially around the facial area. So, you could imagine how having your head forcefully pressed inside one of those could cause a bit of discomfort...and death. Uh, the only parts of you that would likely see the light of day again would be your eyeballs and teeth when they pop out the front of the mask, heh." - Phone Guy, Night 1
  2. Scott Cawthon - Intellectual Property Rights (IPR) - Page 3

Freddy Fazbear's older model (also known as Withered Freddy referred to in catalog as Freddy Fazbear (Withered Version)[1]) makes an appearance in Five Nights at Freddy's 2 as the titular antagonist. He, along with the four other older animatronics have all fallen into severe disrepair and he is replaced by his newer counterpart for the "improved" Freddy Fazbear's Pizza, Toy Freddy.

Appearance

Slightly different from FNAF Freddy, now has two buttons on his belly.
 
The Freddy Files, page 38

Out of all of the original animatronics, Freddy seems to be the least damaged.

In-game, according to Phone Guy on Night 2, it is explained that he has gone through an attempted retrofit, but was left unfinished after the management chose to make Toy Freddy (much like the other original animatronics being replaced by their respective counterparts).[2]

His overall appearance is unchanged, but small differences are visible - mainly the buttons added to his chest, and a more visible stitching on the underside of his arms. Most notably, however, is the damage on his arms similar to that of Foxy's, showing parts of his endoskeleton. He also seems to be lacking kneecaps. Additionally, both of his knees are damaged; with visible wires poking out of his left knee. His body segment is also smaller and his hat is removable, as it is seen sitting on the floor next to him in the Parts/Service room. It should be noted that he still holds a microphone.

This time around, Freddy has an upper set of teeth, while his head appears far blockier. In addtion to this, part of Freddy's endoskeleton teeth are also slightly visible. His freckles are gone, his eyebrows are thinner, and he has embossed inner ears. His eyes are in a slightly different position, meaning one of his eyes go up and down, and also seems to have been placed deeper within the mask. Also, his muzzle appears to be smaller and much rounder. The reason for his disrepair is due to neglect by the company and the fact that he is simply used as spare parts for the newer animatronics.

Freddy's pupils are seen glowing white when he is in the Main Hall, Party Room 3, the hallway to the Office and in the Office itself. However, his eyes remain normal when he resides in the Parts/Service and during his jumpscare.

Location

Freddy starts moving on Night 2, although very inactive on said night, and activity only picks up on Night 3. Freddy starts the night in the Parts/Service room, looking rather dazed, with the other old animatronics, with Freddy being the last to exit the room. He then enters into the Main Hall and then to Party Room 3 to stare into the camera, before standing in the hallway just outside the Office, only a step away from entering.

Behavior

FNAF2OldFreddyJumpscare

Freddy attacking the night guard.

Unlike the other old animatronics, Freddy is far less active and goes into the Office much more rarely than the others. However, he has a similar role to them and is still an incredibly active animatronic. As with Bonnie and Chica, Freddy does not appear to become active enough to enter the Office until Night 3, as he did in the original game. Freddy takes the path down the entrance hallway, entering the Office through said hallway, similar to Toy Freddy. However, unlike Toy Freddy, Freddy has only one phase in the hallway before entering the Office.

When Freddy is in the hallway and the player lowers the Monitor, Freddy will stand in front of the desk as the lights constantly flicker before he vanishes. The player must put on the Freddy Fazbear Head the moment they see Freddy inside The Office to avoid imminent death. Delaying or neglecting to don the head will cause the screen to black out as normal, only for him to return and give the player a "Game Over" after raising and lowering the Monitor. He may also forcibly pull down the Monitor or remove the Freddy Head if left on for some time after failing to ward him off. However, if Freddy is warded off via equipping the Freddy Fazbear Head, then he returns to Parts/Service, and his cycle repeats. It should be noted that the player must keep tabs on Freddy when he is in the hallway, because staying too long in the Monitor while he's in the hallway will immediately trigger his jumpscare without entering the Office.

From the Custom Night, night modes where Freddy is active are listed as follows:

  • 20/20/20/20
  • Freddy's Circus
  • Cupcake Challenge
  • Fazbear Fever
  • Golden Freddy

Errors

  • When Freddy stands in the Office, his microphone appears to be clipping through his hand.
    • Also, Freddy's left shoulder can be seen clipping through his upper arm.
    • More to add, the inside of his lower left arm appears to have nothing inside it.

Freddy Fazbear returns once more in Five Nights at Freddy's 3. He is now one of the attractions at Fazbear's Fright along with the other animatronics. He can be seen outside the doorway to the left of The Office. Being a lifeless suit, Freddy is incapable of moving or attacking the night guard. His appearance does not affect gameplay and is only present for aesthetic purposes.

His role is majorly replaced by his phantom counterpart Phantom Freddy.

Appearance

Freddy's model is identical to his appearance from the first game. His suit is empty with a lack of arms, legs, eyes, and ears while his head and body remain. He also lacks his signature hat, as well as an endoskeleton, which has been replaced with pole-like stands.

Gameplay

Posters of Freddy can be seen inside the Office, CAM 02, CAM 09, and CAM 10. Drawings of Freddy can be also seen in few other various locations, including the Office, CAM 04, and CAM 08.

On CAM 07, there is a Freddy-themed arcade cabinet.

From the Office, there is a Freddy figurine located on the desk between the figurines of Bonnie and Chica. The image of his figurine also appear in the "IT BURNS" newspaper after completing Nightmare.

Freddy's head, along with three (four during the Bad Ending) others, appear in the ending screens after completing all five nights.

Minigames

Freddy's most notable appearance is in the end-of-night minigames. Upon completing each night, the player will be taken to a short minigame, with graphics similar to old Atari gaming systems, during which they must navigate a map of the pizzeria from the first game.

On the first night, the player will start out as Freddy Fazbear, appearing on the Show Stage from the first game, alongside Bonnie and Chica. If they leave the Stage and enter any other room, they will encounter what appears to be Shadow Freddy, instructing the player to follow it. It will lead them to a room on the east side of the restaurant, and it will enter a room which is inaccessible to the player (they will receive an "ERR" message if they try to enter it). If they try to walk away, then Purple Guy will rush out and dismantle Freddy, and the minigame ends.

During every other end-of-night minigame, Freddy's remains can be seen scattered throughout the same room he was dismantled in.

From the "Happiest Day" minigame, one of the six children at the end of the minigame is seen wearing Freddy's mask.

Like most of the other original animatronics, Freddy Fazbear himself does not make any major appearance in Five Nights at Freddy's 4. His plushie can be seen on the Bed from the main gameplay as well as in some minigames after completing each night. The other appearance is when he appears on the TV on the Night 2 minigame, on a commercial titled "Fredbear & Friends!".

From the end-of-night minigame after completing Night 5, one of the protagonist's older brother's friends is seen wearing Freddy's mask.

Rather than appearing as himself, Freddy is majorly replaced with Nightmare Freddy.

Appearance

As a plush, Freddy has a similar color scheme to his regular appearances, having brown fur with spots of a lighter shade of brown on his belly and snout. Unlike other versions of his plush, he holds a microphone with his right hand. He also has a dark brown hat and bow tie. He has two buttons on his chest, similar to his appearance in the second game.

Five Nights at Freddy's

Main Menu

Gameplay

Brightened

Miscellaneous

Five Nights At Freddy's 2

Gameplay

Brightened

Death Minigames

Miscellaneous

Five Nights At Freddy's 3

Gameplay

Minigames

Miscellaneous

Five Nights At Freddy's 4

Gameplay

Minigames

Books

Anniversary Images

Miscellaneous

Five Nights at Freddy's

No. Description Audio(s)
#1 Freddy's Tune ("Votre toast, je peux vous le rendre"; also referred to as "Toreador March").
Music box
#2 The sound Freddy emits when attacking the night guard. Each animatronic (excluding Golden Freddy) makes a noise identical to this in the same circumstance.
TheWarningSign

Warning: Loud!

XSCREAM
#3 Freddy's laughs that are heard when he moves.
Laugh Giggle Girl 1d
Laugh Giggle Girl 2d
Laugh Giggle Girl 8d
#4 Freddy's running footsteps that are also heard when he moves.
Running fast3
#5 Freddy's footsteps that are heard when the power runs out, either before he plays his jingle or before he attacks. Bonnie and Chica also make this sound when they move.
Deep steps
#6 The sound Freddy makes after sneaking to the Office.
Whispering2

Five Nights at Freddy's 2

No. Description Audio(s)
#1 The sound Freddy makes when killing the night guard. This same sound is played when any animatronic attacks the night guard, with Golden Freddy and BB being the only exceptions.
TheWarningSign

Warning: Loud!

Xscream2
#2 The sound heard when Freddy is inside the Office. It begins at any random point throughout the audio, and only plays for a few seconds before abruptly ending. This sound is also used by Bonnie, Chica, Toy Freddy, and Toy Bonnie whenever they enter the Office.
Stare

Five Nights at Freddy's 3

No. Description Audio(s)
#1 The sound Freddy and the other animatronics make when dismantled by Purple Guy.
TheWarningSign

Warning: Loud!

Crazy garble

Five Nights at Freddy's

  • Freddy Fazbear was originally called Freddybear, as seen in the Kickstarter and the Five Nights at Freddy's Steam description.[3]
    • This name is similar to Fredbear, the old version of Freddy from Fredbear's Family Diner.
  • The music that Freddy plays is a musical box rendition of Georges Bizet's Votre toast, je peux vous le rendre (the Toreador Song) from the opera "Carmen". The song can be found here. (For the in-game version of the music, see the Audio tabber.)
  • Technically, Freddy does have the ability to run like Foxy, as the sounds heard when he moves involve running footsteps, though he is never seen doing so.
  • Freddy is always the last of the animatronics to move from the Show Stage, after Chica and Bonnie. This includes during the Custom Night if Freddy's A.I. is set to 20 while the others are much lower.
  • Freddy was originally intended to be stationary and only move when the player lost power during the night, akin to his behavior on the first two nights. However, Scott Cawthon wanted to give the titular character more floor time, and, in turn, changed the AI programming to its current iteration of stalking the player from Night 3 onwards.[4]
  • Freddy Fazbear is the first of three animatronics to have a jumpscare preceded by music. The others being the Puppet and Ballora.
  • Freddy has more counterparts than any character in the series.
  • Freddy appears with bloodshot human eyes in the hallucinations, whereas Bonnie appears with his eyes either glossy-black or entirely absent.
  • The name "Fazbear" could be a reference to the Muppet character Fozzie Bear, who, in turn, is named after Faz Fazakas, the man who created the animatronic mechanism that allowed Fozzie to wiggle his ears.
  • Freddy seems to be based on both the 1977 version of Chuck E. Cheese from Chuck E. Cheese's, since both are vocal leaders wearing a hat and bow tie, and Billy Bob from ShowBiz Pizza Place, as both he and Freddy are bears and prominent members of a band.
    • Freddy also bears a surprising resemblance to one of the Country Bears animatronics Henry.
  • The laugh that is heard while Freddy moves is actually an audio clip of a girl giggling, only slowed down.
  • Phone Guy states that Freddy becomes more active while in the dark. This might explain why he is the only animatronic that comes after the player when the power goes out, and hides in the darker areas of each room, as opposed to Bonnie and Chica, who usually stand in brighter areas.
  • Unlike the other animatronics, Freddy's normal eyes may only be seen both when either the power goes out, when he is in the East Hall, or when all animatronics are on-stage.
  • Freddy can be seen holding his microphone when on the Show Stage and in both the Dining Area and East Hall, barely. This makes him the only animatronic to hold his stage item when not presently on-stage.
  • Apart from the Show Stage and the Kitchen, Freddy's position on camera corresponds to how far he is from the player: the closer to the Office he is, the closer to the camera his face is and more of his face can be seen.
  • While on most cameras only Freddy's eyes glow, he somehow illuminates his entire face during the power outage and, even though his power outage jumpscare happens in complete darkness, Freddy himself is somehow fully well-lit. In the latter two cases, even his normal eyes are clearly visible.
  • Clicking Freddy's nose on the "CELEBRATE!" poster from the Office will cause it to squeak.
  • DistortedFreddyPoster

    Poster of a distorted Freddy Fazbear ripping his head off.

    In Freddy's distorted poster, he is shown tearing his own head off. One of his hands is in the same positions as the handprints on his chin.
  • From the beginning of the first game's trailer, if one looks closely, they can see that there's a hole on Freddy's left palm.
    • This is likely a graphical error.
  • Freddy Fazbear is the only animatronics in the series to have an official last name.
  • Oddly, Freddy's in-game endoskeleton head is different than the endoskeleton head shown on the Steam page.
    • This is likely because the old endoskeleton head was a placeholder during development.
  • Freddy and Foxy are the only animatronics that have variations in every installment succeeding the first game.
  • Freddy is one of the few animatronics from the entire series to be seen with his eyes flickering like lights. The others being Electrobab and Ennard (at the end during the Fake Ending).

Five Nights at Freddy's 2

  • Freddy along with Golden Freddy are the only animatronics that can attack from both the hallway and the Office itself.
  • Freddy's pupils remain lit while hunting the player.
  • Rarely, the player may encounter an eyeless Freddy after death or when initializing the game. This, along with similar images of Toy Bonnie and Foxy, may be a nod to the eyeless Bonnie screen from the first game.
  • Similar to the first game, Freddy will only become active once Bonnie and Chica have already started moving.
    • However this is not the case in Custom Night, as the Parts/Service Room's camera is disabled, letting Freddy leave before the other two could.
  • Freddy, Toy Freddy, Foxy, and BB are the only animatronics to return to their starting locations during the night.
  • Foxy and The Puppet take over the role Freddy had in the first game of attacking, should something stop functioning. Similarly, the player has a chance of surviving and getting to 6 AM after the event is triggered.
  • Freddy is one of the few animatronics who do not appear in the air vents; four others being Toy Freddy, Golden Freddy, Foxy, and the Puppet.
  • The way Freddy stares into the suit in the "Game Over" screen is similar to the cutscenes after every night.
  • It can be seen that Freddy is holding his microphone during his jumpscare in the first few frames.
  • When Freddy is in the Parts/Service room, his hat is detached and right in front of his head on the ground.
  • One particular notice is that Freddy lacks many of his unique tactics from the first game. He can be easily seen on every camera, is clearly visible in the hall's blind spot, and rarely attempts to hide his presence from the player using obstructed or dark areas of the camera feed.
  • In Freddy's "behind the scenes" image from the 3rd anniversary, his endoskeleton neck is supported by two rods, rather than one as seen from the Bare Endoskeleton.

Five Nights at Freddy's 3

  • On rare occasions, the posters of Freddy found on CAM 02 and CAM 10 can change to a poster of Spring Bonnie.
  • Freddy appears in the third game's trailer, along with Bonnie and Chica.

Five Nights at Freddy's 4

  • Freddy's plush appears to be primarily based on his appearance from the second game, as evidenced by the two buttons on his chest.
  • From the Bed, his plushie makes a honking noise when the player clicks his nose. It only occurs in the PC version.
    • He also makes Nightmare Foxy jumpscare the player if the player clicks on the plushie's nose about 15 times, making this the only non-animatronic character to do something other than be a regular plushie.

  1. Scott Cawthon's Public Catalog - Page 51
  2. "Uh, by now I'm sure you've noticed the older models sitting in the back room. Uh, those are from the previous location. We just use them for parts now. The idea at first was to repair them...uh, they even started retrofitting them with some of the newer technology, but they were just so ugly, you know? The smell...uh, so the company decided to go in a whole new direction and make them super kid-friendly. Uh, those older ones shouldn't be able to walk around, but if they do, the whole Freddy head trick should work on them too, so, whatever." - Phone Guy, Night 2
  3. Kickstarter - Five Nights at Freddy's by Scott Cawthon
  4. In the original game, Freddy was never originally meant to move around the diner and was only meant to “get you” if your time ran out, this was changed before release. - Scott Cawthon's interview, from the FNaF3 newspaper after completing Nightmare.


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