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Not what you were looking for? See Night 8 from the second game of the Five Nights at Candy's continuity.

Night 8, also known as the 20/20/20/20 mode, is the eighth and final night of Five Nights at Freddy's 4.

After completing Nightmare (Night 7), the player can unlock Night 8 by visiting the Extras screen, then typing 20202020 using the number keys. The number pad cannot be used, and entering any other sequence of keys will not work. If entered correctly, "Nightmare" mode will change to 20/20/20/20 mode, and the player can start Night 8.

On mobile devices, to get to 20/20/20/20 mode, it is required to tap on the "NIGHTMARE" section in the Extras screen numerous times.

Gameplay[]

Night 8 is fairly similar to Night 7, but much harder in difficulty. All nightmare animatronics will become much more active than usual with an aggressive AI, recommending the player to remain determined as possible as it comes with attempting to complete this night.

Completing Night 8 will award the player the fourth and final star on the title screen. As of the Halloween update, beating this night will also unlock the Challenges and "Fun with Balloon Boy" minigame in the Extras. In the recent update, once Night 8 is beaten, it cannot be accessed again.

Strategy[]

  • The key to completing 20/20/20/20 mode is to actually stay calm and not rush about during the first 4 hours. The strategy is to focus entirely on Nightmare Foxy and the bed, ignoring Nightmare Bonnie or Nightmare Chica. Headphones or good speakers are recommended so that audio cues can be easily heard.
  • Upon entering Night 8: Immediately click the locations to load up their assets (including the bed). This will speed up the process of checking out the doors / flipping back to the bed next time, as well as preventing possible hitching.
  • Don't let Nightmare Foxy come in. After spinning back from the bed, the player has to wait and listen for tiny footsteps before going to either one of the doors.
  • After deciding to close the door or shine the flashlight, quickly flip back to the bed and ward off the Freddles.
  • In other words, the player has to follow this pattern: Doors, bed, repeat.
  • However, if the player heads towards the same door more than twice, it is advised to check the opposite door as well to keep the corresponding nightmare animatronic from entering the bedroom. (Pattern becomes, e.g. left door, bed, left door, bed, left door, right door, bed, repeat.)
  • If all goes well, given that the player follows the above steps, Foxy should not be able to enter the closet, which will simplify the night. One can also notice that by just focusing on Nightmare Foxy, Nightmare Bonnie and Nightmare Chica will also be repelled.
  • When the timer hits 4 AM, Nightmare will appear, replacing all four other animatronics. Start by returning to the center of the bedroom. Listen for Nightmare's footsteps going left or right until the audio cue stops completely, then head over to the corresponding door and just promptly shut it. Don't turn on the light because that will increase the risk of getting a game over.
  • When a laugh is heard, flip to the bed or head over to the closet to ward off Nightmare (flashlights are a must if Nightmare is in the room), but if Nightmare's laugh and footsteps are heard, he is not in the Bedroom. So even though laughter is heard, wait for a few more seconds before judging if Nightmare really is in the bedroom or not.

AI Data[]

Animatronic 12 AM 1 AM 2 AM 3 AM 4 AM 5 AM
NightmareFreddy-Icon 6 6 6 6 0 0
NightmareBonnie-Icon 20 20 20 20 0 0
NightmareChica-Icon 20 20 20 20 0 0
NightmareFoxy-Icon 20 20 20 20 0 0
NightmareFredbear-Icon 0 0 0 0 0 0
Nightmare-Icon 0 0 0 0 20 20

Trivia[]

  • Five Nights at Freddy's 4 is the only game of the entire original Clickteam series to feature an eighth night, for a total of eight levels.
  • Night 8 is the only night in the entire series which simply displays the main menu screen upon completion of the night, instead of either moving on to the next night or displaying some sort of cutscene or paycheck.
  • Night 8 mode is a reference to the first game's highest difficulty on Custom Night. However, despite this, there are five animatronics active - though, in the original, Golden Freddy was a "fifth animatronic" as well, and Nightmare is to some extent a counterpart of him, explaining this reference whether it was Scott's intention or not.
    • Additionally, despite the night being labeled as 20/20/20/20, inferring that all animatronics are at an AI level of 20, Nightmare Freddy only reaches an AI level of 6. This likely was done to ensure the night was beatable, as Nightmare Freddy's AI would be twice as difficult than if the Mad Freddy challenge were being used.
  • Night 8 is the only night in the series to no longer be playable once the player has completed it once.
  • Night 8 also appeared in Five Nights at Freddy's and Five Nights at Freddy's 2 as an unintended glitch.

Gallery[]

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Core Five Nights at Freddy's Series Levels
Five Nights at Freddy's
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 2
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 3
Night 1Night 2Night 3Night 4Night 5Nightmare
Five Nights at Freddy's 4
Night 1Night 2Night 3Night 4Night 5Night 6Nightmare20/20/20/20
Five Nights at Freddy's: Sister Location
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Freddy Fazbear's Pizzeria Simulator
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Five Nights at Freddy's: Help Wanted
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(Curse of Dreadbear: Afraid of the DarkSpooky MansionDanger! Keep Out!

Five Nights at Freddy's: Security Breach
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(Ruin: Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8Chapter 9)

Five Nights at Freddy's: Help Wanted 2
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