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This is a history sub-page related to Lefty.

Freddy Fazbear's Pizzeria Simulator[]

During gameplay, the previously unknown animatronic Lefty will appear in the alley behind the Pizzeria. As it would turn out, Lefty is also a haunted animatronic, though not in the traditional sense. It is heavily implied that he was built by Henry Emily to trap the Puppet inside of Lefty, as a part of his plan.

Lefty1

Lefty attacking during salvaging, animated.

Unlike previous games in the franchise, the animatronics of this game share the same behavior: all four are attracted to sound. During the management portion of the day, the player must do tasks such as ordering supplies, printing flyers and doing maintenance. Each of these, as well as the computer itself and the fan above, all make noise that draw in the animatronics. However, they can be distracted using an audio system to lure them around the vents, and the player can also reduce their risk of detection by shutting down the computer and the fan. Should an animatronic be ready to attack in the vent, the player can shine their flashlight into the vent to force them away.

Lefty Jumpscare Update

Lefty attacking during management, animated.

Lefty is one of the salvageable animatronics in the game, yielding $5000 in income should the player successfully complete the salvage portion of Thursday night. However, the player also has the option of buying Lefty from the Rare Finds Auction for $5 as soon as it becomes available, and if the player has a stage that can support heavy animatronics. However, doing so is a net loss for the player of $5005 in the long run as well as increasing the difficulty of the management portion of the game earlier than usual. Placing this animatronic in the restaurant raises the Entertainment value by 9, but also increases Risk by 9 as well.

If the player buys Lefty, he is labelled in the "Rare Finds Auction" category from the Catalog menu, and is classified as a "Heavy Animatronic" and in "Very Good" item condition. His stats are as follows:

  • Atmosphere: 0
  • Health & Safety: 0
  • Entertainment: 9
  • Bonus Revenue: 0
  • Liability Risk: 9

To unlock the "Rockstars Assemble" achievement, the player needs to buy Lefty along with Rockstar Bonnie, Rockstar Chica, Rockstar Foxy, and Rockstar Freddy, and put them on the stage.

In the Insanity ending, blueprints for Lefty are found. This reveals that its name is an acronym for Lure, Encapsulate, Fuse, Transport, and Extract.

Mechanics[]

Each animatronic starts the night in a random room on the top row of the Terminal map. Every few seconds, each animatronic has a 1/3 chance to move to an adjacent room, or if in a room adjacent to the office, it may enter the vent on that side. The direction in which the animatronic moves is random, but they have a higher chance of moving toward the office; if an audio lure is playing in an adjacent room, however, it will have a 50% chance of moving toward the lure.

The time interval between movement opportunities depends on the night, with the values shown below:

Night Movement Timer (seconds)
1 / Monday 8
2 / Tuesday 5
3 / Wednesday 4
4 / Thursday 3
5 / Friday 2.5
6 / Saturday 2

From Night 2 onwards, the movement timer will be set to 2 seconds if the player has done nothing for 30 seconds, and 1 second if they have been idle for 45 seconds.

If an animatronic enters the vent, where they move on their next successful movement depends on if they can hear the player (which is periodically determined at random, based on how much sound the player is making) as well as use of the flashlight:

  • If they hear the player, and the player is not shining the flashlight on them, they will enter the office. The animatronic will then jumpscare the player the next time they turn or after 5 seconds of Terminal use, ending the night.
  • If they do not hear the player and the player does not shine the flashlight on them, they will back out of the vent and retreat one room upward.
  • If they hear the player and the player shines the flashlight down the correct vent, the animatronic will immediately retreat to the bottom corner room on the same side.
  • If they do not hear the player and the player shines the flashlight on them, they retreat to the top corner room on the same side. This also works if they are in the adjacent room to the office, before entering the vent.

Unlike the other animatronics, Lefty does not play a voiceline when he reaches one of the rooms adjacent to the office.[1]

Ultimate Custom Night[]

Lefty's Jumpscare

Lefty attacking the player, animated.

Lefty returns as one of the many selectable characters in Ultimate Custom Night.

Lefty sits in the Supply Closet off of the Left Hall. He becomes more and more agitated if the noise level is high or if it is too hot. This state of agitation increases slowly, and will eventually end with Lefty jumpscaring the player. Lowering the noise does not reverse the effects, nor will reducing the temperature, and doors will not prevent Lefty from getting to the player.

The only way to ease his temperament is to switch on the Global Music Box (which soothes all music box animatronics at the expense of extra power being drained). Alternatively, Lefty can be removed from the night entirely if the player uses the Death Coin on him.

The challenges in which Lefty, with the parentheses of points, is present are as follows:

  • Bears Attack 1 (1)
  • Bears Attack 2 (10)
  • Bears Attack 3 (10)
  • Nightmares Attack (20)
  • Springtrapped (20)
  • Chaos 3 (20)

Five Nights at Freddy's: Help Wanted 2[]

Lefty returns in Help Wanted 2 as the main antagonist of "First Aid: Lefty". The goal of the game is to give three rounds of medical treatment on Helpy. Some of these procedures (or the player giving him the wrong form of treatment) will cause Helpy to scream, irritating Lefty. Lefty will come from either the left or right vent, and by the third round, the curtain in front of the medical table.

The player must put a mask filled with calming gas on Helpy to get him to stop screaming. Lefty will leave, but the player has to look at him directly as he does, or else he'll continue making his way into the room while the player isn't looking and jumpscare them. Lefty is also irritated by the sound of music coming from ads that playing on the monitor. To avoid death, use the nearby remote to skip the ad. The player must once again look at Lefty as he leaves.

References[]

  1. ItzTaken (July 10, 2023). How Pizzeria Simulator Works: Full Game Breakdown (Youtube).
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