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Not what you were looking for? See Night 2 (disambiguation).

Ah...hello, hello! Uh, see, I told you your first night wouldn't be a problem. You're a natural!
Phone Guy, Five Nights at Freddy's 2

Night 2 is the second playable night of Five Nights at Freddy's 2.

Gameplay[]

This night is the last playable night in the regular PC Demo version of the game. This night is much more difficult than the previous night, as Toy Freddy, Toy Chica, and Toy Bonnie are more active. The Music Box also unwinds faster.

This is also the night where Balloon Boy, Mangle, and Withered Foxy become active, with the rare possibility of Withered Freddy, Withered Bonnie, and Withered Chica also making an appearance, forcing the player to adapt their play style in order to accommodate for these new additions.

Strategies[]

Not only will several new characters become active on this night, they will also begin moving before 2 AM, unlike Night 1. Mangle even has the possibility of leaving Kid's Cove as early as 12 AM. For new players, it can be very terrifying and stressful. A viable strategy for Night 2 involves the player only checking the Prize Corner, so that every time they raise the Monitor, they will be able to wind the Music Box immediately. A desirable pattern with this strategy is for the player to:

If Withered Foxy is lurking in the hallway: Flash the light at him several times in order to maintain a safe office environment when monitoring the animatronics.

If the player sees an animatronic in one of the vent lights (Toy Chica or Balloon Boy in the left, Toy Bonnie or Mangle in the right), they should put on the Freddy Fazbear Head until they hear a banging sound, which confirms that the animatronics in the vents are leaving. The sound is similar to the one produced when Foxy bangs on the door in the original Five Nights at Freddy's.

The player should then quickly flip the Monitor up so as to not neglect the Music Box. Another problem for new players is that the other animatronics (especially Toy Freddy) will stay near The Office for extended periods of time, giving Withered Foxy an opening to attack. Therefore, players must learn to find the right time to take off the head.

It is imperative that the player can recognize the specific banging sound of the vents so as to not mistake other noises for threats and possibly endangering their night by neglecting the Music Box.

Despite not being mentioned in any phone calls, Balloon Boy will become active during this night.

Tips[]

Since The Puppet is less active then on the other nights like Night 3 it gives you more time to check the office. When the ambiance starts to play check the hallway as Withered Foxy might be there so flash the flashlight when he's there. Other then Withered Foxy everything stays the same as Night 1 except for Balloon Boy and the AI of the Animatronics and Bots

Cutscene[]

2ndNightCutscene

The full view of the second cutscene.

Upon completing the night, another cutscene will occur, with both Bonnie and Chica looking straight at the player. The cutscene once again appears to take place in the Dining Area from the original Five Nights at Freddy's, or a room very similar to it. It will eventually end with a black screen, but this time the words "it's me" will appear in the top left corner, a phrase commonly associated with the hallucinations in the original game.
FNaF2_Cutscene_Night_2

FNaF2 Cutscene Night 2

Night 2's Cutscene

Phone Call[]

Uh, hello? Hello? Uh... see, I told you your first night wouldn't be a problem, You're a natural!

Uh, by now I'm sure you've noticed the older models... ..sitting in the back room. Uh, those are from the previous location, and we just use them for parts now. The idea at first was to repair them. Uh, they even started retrofitting them with some of the newer technology. But they were just so ugly, you know. And the smell...ugh. Uh, so the company decided to just go in a whole new direction, and make them super kid friendly. Uh, those older ones shouldn't be able to walk around, but if they do, the whole Freddy head trick should work on them too, so... whatever.

Uh, heh, I loved those old characters. Uh, did you ever see Foxy the pirate? Oh wait, Foxy... ..oh yeah, Foxy! Uh...hey, listen! Uh, that one was always a bit twitchy, uh... ..I'm not sure if the Freddy head trick will work on Foxy. Uh, if for some reason he activates during the night, and you see him standing at the far end of the hall, uh, just flash your light at him from time to time. Those older models would always get disoriented with bright lights. It would cause a... ..system restart or something. Uh, come to think of it, you might want to try that on any room where something undesirable might be. It might hold them in place for a few seconds. Uh, that glitch might have carried over to the newer models too.

Uh, one more thing, don't forget the music box. I'll be honest, I never liked that puppet thing. It's always...thinking, and it can go anywhere. Uh, I don't think the Freddy mask will fool it. So just don't forget the music box.

Um, anyway, I'm sure it won't be a problem. Uh, have a good night, and I'll talk to you tomorrow.
Phone Guy,

AI Data[]

Animatronic 12 AM 1 AM 2 AM 3 AM 4 AM 5 AM
Freddy Icon 0 0 0 0 0 0
Bonnie Icon 0 0 0 0 0 0
Chica Icon 0 0 0 0 0 0
Foxy Icon 1 1 1 1 1 1
BB Icon 3 3 3 3 3 3
TF Icon 2 2 2 2 2 2
TB Icon 3 3 3 3 3 3
TC Icon 3 3 3 3 3 3
Mangle Icon 3 3 3 3 3 3
GF Icon 0 0 0 0 0 0
Puppet UCN 5 5 5 5 5 5

Trivia[]

  • Curiously, Golden Freddy has been known to become active on this night. However, this is extremely rare, and in almost all cases, the player should not expect to ever encounter him until Night 6.
  • Completing this night in the demo prompts the following message, accompanied by the Night 5 end screen music: "Thanks for playing the demo! You should get the full version, things get a lot worse."
  • The fact that both Foxy counterparts become active on this night is similar to Foxy becoming active in the first game.

Gallery[]

Textures
Core Five Nights at Freddy's Series Levels
Five Nights at Freddy's
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 2
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 3
Night 1Night 2Night 3Night 4Night 5Nightmare
Five Nights at Freddy's 4
Night 1Night 2Night 3Night 4Night 5Night 6Nightmare20/20/20/20
Five Nights at Freddy's: Sister Location
Night 1Night 2Night 3Night 4Night 5Custom Night
Freddy Fazbear's Pizzeria Simulator
MondayTuesdayWednesdayThursdayFridaySaturday
Five Nights at Freddy's: Help Wanted
FNAF 1FNAF 2FNAF 3Dark RoomsParts and ServiceVent RepairNight Terrors

(Curse of Dreadbear: Afraid of the DarkSpooky MansionDanger! Keep Out!

Five Nights at Freddy's: Security Breach
11PM12AM1AM2AM3AM4AM5AM6AM

(Ruin: Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8Chapter 9)

Five Nights at Freddy's: Help Wanted 2
BackstageFazcadeStaff OnlyFood PrepTicket BoothSister Location
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