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Not what you were looking for? See Night 4 (disambiguation).

Night 4 is the fourth playable level of Five Nights at Freddy's.

Gameplay[]

Freddy Fazbear might become more active on this night. This is where the game gets increasingly difficult, as all animatronics are active, and Freddy is very difficult to understand and predict.

From this night on, when Bonnie and Chica are in the West Hall and East Hall Corners, their heads will violently twitch and a robotic mumbling sound can be heard, the same cue heard upon experiencing Hallucinations. This is actually beneficial to the player, since they are able to hear the sound from the Office itself without having to pull up the monitor, serving as an accurate method of alerting players that either Bonnie and/or Chica are close, and that the player should frequently listen for footsteps or keep checking the Hall Lights for that particular period of time.

Tips and Strategies[]

  • On this night, Freddy will either be more active (AI level 2) or be as active as he was on Night 3 (AI level 1). This is randomly chosen at the start of the night.
    • Freddy always takes this path to the player through the building: Show StageDining AreaRestroomsKitchenEast Hall → East Hall Corner → the Office. However, once he reaches the East Hall, he will never backtrack to the Kitchen, and will keep moving between the East Hall and the East Hall Corner for the duration of the night.
    • The easiest strategy against Freddy is to watch him on the Show Stage camera. If Freddy moves, check his new location. This will make him barely/slowly move and most likely confine him far from the Office.
  1. Check both Hall Lights. If an animatronic is there, shut the door.
  2. Check Foxy and Freddy. This strategy works on all nights except for the ones in which they are not active or if the player toys with their AI in the Custom Night.
  • Both Chica and Bonnie have the ability to disable the doors and lights if they're not checked on properly. They will not reactivate if this happens. The only way to survive this situation is to hold out until 6 AM - avoid looking at the cameras at all, as this will trigger Chica or Bonnie into attacking. The player may be able to stretch out their time if they can close the left door, but even so, Freddy can still get in through the right.
  • The easiest way to survive this night is to check both lights, then Pirate Cove, check both lights, then check Pirate Cove and the Show Stage. If the player is fast enough, Freddy and Foxy will become much less of a threat - Freddy will not move if the player checks on the Show Stage frequently, and Foxy will tend to refrain from attacking if the player checks on the cameras about 6 times a hour. However, this can be randomized.
  • Chica is often the first animatronic to move, much like Night 3.
    • In many cases, Bonnie or Chica will have already moved when the player lifts up the Monitor.
  • The "Just Close the Left Door" strategy no longer works from this night onwards, because the base power drain becomes too high for the power supply to last until 5 AM.
  • If Pirate Cove's curtain is fully open, the player must not look at the West Hall before lowering the Monitor as this will trigger Foxy's sprint, leaving the player with less time to protect themselves. To survive his attack after looking at Pirate Cove while it's empty, immediately lower the Monitor and close the left door. Foxy may bang on the door, and some power will be drained, 1% the first time, 6% the second, 11% the third, and so on, taking away the previous amount of power + 5% power each time he bangs on the door.
  • The player can tell where Freddy is by counting how many times he has laughed or a slight breathing/static noise is heard: 1: Dining Area, 2: Restrooms, 3: Kitchen, 4: East Hall, 5: East Hall Corner. When Freddy laughs a sixth time, it signifies that he has either moved into the Office (in this case his laugh will be much louder), or that he moved away from the East Hall Corner, and it is safe to open the door until his laugh is heard again (the player must still be wary of Chica while doing so).
  • The AI levels for this Night are 1-2-4-6 or 2-2-4-6 (Freddy's AI is randomized between 1 and 2).

AI Data[]

Animatronic 12 AM 1 AM 2 AM 3 AM 4 AM 5 AM
527 1 or 2 1 or 2 1 or 2 1 or 2 1 or 2 1 or 2
528 2 2 3 4 5 5
Chica 4 4 4 5 6 6
536 6 6 6 7 8 8

Phone Call[]

Hello, hello! Hey! Hey wow, day four. I knew you could do it.

Uh, hey listen. Uh, I may not be around to send you a message tomorrow. [banging] Uh, it's-it's been a bad night here... [banging] ..for me. Um, [banging] I-I'm kinda glad that I recorded my messages for you, hem Uh, when I did [banging].

Uh hey, do me a favor. Uh [banging] maybe sometime, uh, you could check inside those suits... ..uh in the back room? [banging] Uh, I'm gonna to try to hold out until someone...checks. [banging] Maybe it won’t be so bad. [Kitchen clatter, banging] Yeah I-I-I-I always wondered what was in all those empty heads... [Toreador March begin] ..back there.

You know. [moaning] Oh no. [banging, Golden Freddy scream, static]
Phone Guy,

Trivia[]

  • The phone call on this night indicates that Phone Guy may have been killed by one, more, or even all of the animatronics. Taking Phone Guy down was likely a group effort. The strange moaning sounds coming from Chica and Bonnie, Foxy banging on the door, Freddy's signature jingle and Golden Freddy's scream are all heard on this call. This points to the possibility that the Phone Guy was able to control the situation to the best of his knowledge and abilities though his efforts proved to be futile in the very end.

Gallery[]

Core Five Nights at Freddy's Series Levels
Five Nights at Freddy's
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 2
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 3
Night 1Night 2Night 3Night 4Night 5Nightmare
Five Nights at Freddy's 4
Night 1Night 2Night 3Night 4Night 5Night 6Nightmare20/20/20/20
Five Nights at Freddy's: Sister Location
Night 1Night 2Night 3Night 4Night 5Custom Night
Freddy Fazbear's Pizzeria Simulator
MondayTuesdayWednesdayThursdayFridaySaturday
Five Nights at Freddy's: Help Wanted
FNAF 1FNAF 2FNAF 3Dark RoomsParts and ServiceVent RepairNight Terrors

(Curse of Dreadbear: Afraid of the DarkSpooky MansionDanger! Keep Out!

Five Nights at Freddy's: Security Breach
11PM12AM1AM2AM3AM4AM5AM6AM

(Ruin: Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8Chapter 9)

Five Nights at Freddy's: Help Wanted 2
BackstageFazcadeStaff OnlyFood PrepTicket BoothSister Location
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