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...this new attraction is guaranteed to bring back your childhood in the worst possible way!
Newspaper article upon starting the game.,

Fazbear's Fright: The Horror Attraction is the name of the fictional location in which Five Nights at Freddy's 3 takes place. The attraction is a replica of the old Freddy Fazbear's Pizza located inside a local amusement park, meant to revive the decades-old urban legends that surrounded the establishment. Outfitted with old animatronic parts and suits, as well as dim lighting and true-to-life decor, patrons would walk through the building like a haunted house, reliving the nightmare of 30 years ago.

On the player's first night, they are told that they themselves have become a sort of fixture to the attraction, working not only as an actual security guard at night, but also an actor during the day, alluding to the previous security guards that had once worked at the supposedly haunted restaurants.

Up until the player's second night, however, the attraction was lacking any actual, functioning animatronics, that is, until they discovered an ancient relic from the restaurant's legacy. They continue their job for a few more nights.

However, after completing their sixth and final night, the player is shown a news clipping that says Fazbear's Fright has burned down. It also says that this might have been caused by faulty wiring, or possibly even foul play.

Appearance

Fazbear's Fright consists of a collection of hallways and The Office, along with several large vents. Any of these areas can be viewed by the use of the Monitor, which is located on the right side of The Office. The establishment also appears to be quite large and well funded, boasting 15 cameras, not to mention multiple vintage animatronic heads and suits, including several seemingly-authentic remains from both the first and second game's pizzerias.

In The Office, there is a Maintenance Panel to the left, containing buttons to allow the player to reboot the Audio Devices, Camera System, and Ventilation. These are typically viewed whenever the player experiences an error, which is displayed next to the function in question.

History

FNAF ending paper

The newspaper article following the completion of Nightmare, stating that Fazbear's Fright burned down, likely due to faulty wiring or possibly foul play.

Thirty years after Freddy Fazbear's Pizza closed its doors, the current owners decided to cash in on the franchise's reputation by creating a horror attraction themed after the restaurant. After much investigation, several parts and scraps were discovered and salvaged, ranging from paper plate dolls to (what could be) an old Foxy head and many more, but the biggest find came when a fully suited animatronic, Springtrap, was found inside the boarded up Safe Room.

The attraction was meant to function as a sort of "haunted house", with the clients entering through the north door and exiting out the south, passing right in front of the security guard's office. The player character was hired exactly one week prior to opening precisely to play the role of the security guard who would receive the clients at the exit. However, paranormal activity began to occur, ranging from hallucinations due to a malfunctioning ventilation system to Springtrap acting suspiciously and attempting to harm the player.

The attraction never saw the light of day, as it burned down barely six days after the player commenced their tenure. Only a few scraps survived the fire, and were soon salvaged and auctioned off.

Trivia

  • Fazbear's Fright is the first place the player works at that is not a pizzeria.
  • After beating Nightmare (Night 6), the player receives a newspaper informing that Fazbear's Fright burned down before opening to the public. The cause of the fire is unknown, but is hinted in Night 1's phone call to be a result of faulty wiring.
    • Notably, the newspaper says that the local authorities "have not ruled out foul play". This has caused some members of the community to theorize that someone, either the unnamed player character or a previous security guard, or even Springtrap himself, burned the establishment down to end the madness once and for all, knowing it would be blamed on the faulty wiring or any other miscellaneous problems the building was known to have. While this has some evidence in the game itself, it is mostly speculation.
    • Interestingly, the newspaper's unfocused segments are not the standard message seen in the newspapers of the past two games, but rather trivia about the franchise. This also applies to the newspaper clipping shown at the start of the game.
      • If the newspaper clipping at the end of the game is brightened and edited, Springtrap's silhouette is found behind the Freddy Fazbear figurine. This leads to the possibility that Springtrap survived the fire and could have been sold in the auction.
  • Unlike the previous establishments, Fazbear's Fright has a visible entrance and exit on the Monitor, evidenced by CAM 01 and CAM 10.
  • Fazbear's Fright bears some resemblances to Saw: Alive, a horror-themed maze located in the British theme park, Thorpe Park. Both are walk-through horror mazes based on a popular horror story (though based on the Saw movie franchise as opposed to an urban legend), both use actors to enhance the experience (mainly to jump out and scare customers, which is likely what Springtrap was going to be used for) and ironically, both were gutted by fire during their operation (Fazbear's Fright before it opened, and Saw: Alive after).
    • However, Saw: Alive was rebuilt and operates to this day, albeit only on special holidays.
  • Unlike the first two games, no paycheck is received upon completing Night 5 and 6. Instead, it is replaced with an ending, either good or bad depending on whether the player completed the hidden minigames or not, and a newspaper saying that the horror attraction burnt down due to faulty wiring, respectively.
  • It is possible that Fazbear's Fright's destruction could be a nod to the infamous Sydney Ghost Train fire of 1979, which occurred in Luna Park, Sydney Australia. Both were horror attractions which burned down under mysterious circumstances.

Fazbear's Fright: The Horror Attraction makes a brief appearance in the final cutscene of Five Nights at Freddy's: Sister Location after beating Golden Freddy mode set to V. Hard in Custom Night. As per the final newspaper clipping in Five Nights at Freddy's 3, the attraction has been burned out and Springtrap still wanders its halls.

SLSpringtrap

Springtrap after the events of FNaF 3.

Trivia

  • This is the first time that an actual title of a building has been revealed via a visual cue.

Gameplay

Locations

Ventilation

Attractions

Miscellaneous

Five Nights at Freddy's: Sister Location

Cutscene

Locations
Freddy Fazbear's Pizza
The OfficeShow StageBackstageDining AreaPirate CoveEast HallWest HallRestroomsKitchenSupply Closet
Freddy Fazbear's Pizza
(FNaF2)
The OfficeShow StageParts/ServiceMain HallGame AreaPrize CornerKid's CoveAir Vents (Left Air VentRight Air Vent)Party Room 1Party Room 2Party Room 3Party Room 4
Fazbear's Fright:
The Horror Attraction
The OfficeCAM 01CAM 02CAM 03CAM 04CAM 05CAM 06CAM 07CAM 08CAM 09CAM 10Vent CAMs
The House
BedroomLeft HallRight HallClosetBedHallway
Circus Baby's Entertainment and Rental
Ballora GalleryBreaker RoomCircus GalleryElevatorFuntime AuditoriumParts/ServicePrimary Control ModuleScooping RoomPrivate RoomVents
Freddy Fazbear's Pizza Place
The OfficeSalvaging RoomBack AlleyVents
Freddy Fazbear's Pizza (UCN)
The Office (UCN)Pirate Cove (UCN)Funtime CoveVents (UCN)Kitchen (UCN)Left Hall (UCN)Right Hall (UCN)Supply Closet (UCN)Parts/Service (UCN)Prize Corner (UCN)
Others
Fazbear EntertainmentCircus Baby's Pizza WorldFredbear's Family DinerAfton Robotics, LLCSilver Parasol GamesFazbear Funtime Service
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