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FNAFGameOverBrightened

The Game Over screen, brightened. (The "Game Over" text omitted.)

There are many deaths the protagonist Mike Schmidt can experience while playing. They all occur in the form of a jumpscare and end in the player receiving a Game Over screen (except Golden Freddy, who crashes the game instead, or freezes it in the mobile version).

Running Out of Power

This is a very common way to die, especially for newer players, as they tend to use too much power during the night. If the player happens to run out of power, the room will go dark, closed Doors will open, the HUD will disappear, and the player will be forced to wait in the dark for a few moments. In some beta stages, the doors were planned to switch their states (open → closed, closed → open), rather than closing up. In the next build all doors shut, which almost always cut off the Freddy Fazbear's jumpscare. From the final version of the game (v1.0) on, the doors were opened, no matter what state they were in.

Freddy Fazbear's footsteps can be heard out in the West Hall during this brief period. Then, the player will see Freddy's illuminated face flickering in the left door. As his face flashes in the darkness, a playful, music box-like version of the song "Toreador March" will play.

Freddy spook

The Office when the power runs out, with Freddy in the doorway.

After a short while, the screen will go black for a random amount of time before Freddy jumps up and screams at the player, ending the game. The player can survive this encounter for a longer amount of time by not moving ("playing dead", as Phone Guy suggests). This may delay Freddy's attack, allowing the player more time to survive until 6 AM.

Note that "playing dead" does not work in the mobile versions of the game. After the screen goes dark, Freddy attacks the player. Before Freddy's jumpscare, his footsteps are audible, which can prepare the player for the jumpscare.

Animatronics

The animatronics (Bonnie, Chica, Foxy, and Freddy) can all come after the player, wandering around Freddy Fazbear's Pizza until arriving at The Office doors. If the player leaves a door open while a character is outside, the next time they put down the Monitor, the character will be in the player's face screaming as the background shakes violently, resulting in a game over. Bonnie appears to be the most aggressive of the three main animatronics. They take different paths, with Bonnie approaching from the left and Chica approaching from the right. As such, Bonnie always appears in the left door, and Chica always appears in the right door. If the player is viewing the Monitor and hears the faint sound of breathing/moaning, it means that either Bonnie or Chica will be waiting to attack when the screen is lowered.

Unlike the other three animatronics, Foxy stays in Pirate Cove until he is triggered to attack, which happens when the player watches the cameras too much or too little. He will then sprint down the West Hall toward The Office. To determine whether Foxy is or will shortly be attacking, the player can check on CAM 1C; if the curtains concealing Pirate Cove are open and Foxy is missing, he is already on his way (Rarely, when checking on CAM 1C and Foxy is on his way, the sign in front of Pirate Cove will say "IT'S ME," instead of saying "Sorry, Out of Order!") However, whether or not the camera is viewed does not determine whether he's coming; he can and will attack the player if neglected.

Viewing the West Hall once Foxy has left will trigger his sprint animation, leaving the player with only a moment to close the door. If Foxy reaches the room and the left door is closed, he will simply bang on it four times before returning to Pirate Cove. Whenever he bangs on the door, some of the player's power is drained as a result. The percentage of power drained follows the equation 5n-4%, where n is the number of times Foxy has attacked, including the current one. He would, therefore, drain 1% the first time he comes to the door, 6% for the second, then 11%, 16% and so on. If he were to show up 7 times (which is impossible), he would drain the remaining power completely. A method commonly employed to delay Foxy's attack is to view Pirate Cove, and if he is missing, immediately shut the left door, then view CAM 2A to trigger his sprint. He will then simply bang on the door and reset.

Despite being able to view Pirate Cove to slow down Foxy's attacks, it is not possible to stop them completely, meaning that Foxy must always be of a high priority.

Further into the game, Freddy will begin to advance towards the player. He is more direct when it comes to reaching the player, staying in the dark and out of view as he beelines toward The Office. It should be noted that he never backs away, unlike the others. He never appears in the right-side door's blind spot, but can sneak in while the player is not looking. His movements are accompanied by a low-pitched, slow laugh. It should also be noted that when Freddy is at the East Hall corner (CAM 4B), he can move from that position by one room over.

Keeping a heavy eye on him will backfire, so it's better to close the right door and check for Bonnie and Foxy. If Freddy is in the Dining Area or Restrooms or on the Show Stage, it's safe to open the right door as long as Chica's not there. Freddy's movements will be slowed down when the player views him on the cameras, so arguably the best way to counter him is to check the stage alongside Pirate Cove until he moves. Then the player can simply check his new location alongside Pirate Cove.

Bonnie does not appear to possess the ability to run like Foxy does, as shown in the trailer. Instead, he has the ability to seemingly teleport directly into every area along the left side of the building, except The Office. It is possible that Bonnie can run, but is not seen, as whenever he moves the cameras go out for a brief moment.

Once a player sees Bonnie or Chica in the doorway, the doors and lights will be disabled if the player continues to stare at them. Then, if the player goes back to looking at the cameras, the animatronic will attack as soon as the cameras are put away, prompting a game over. This can be avoided by simply closing the door immediately after seeing Bonnie or Chica at the entrance.

Golden Freddy

Golden Freddy Death

Golden Freddy attacking the player. (Click to animate)

Golden Freddy is thought to be a hallucination that appears under certain conditions: on any night, especially Night 1 and Night 3, there's a small chance that the poster in the West Hall Corner (CAM 2B) can change from a picture of Freddy to the picture of Golden Freddy.

If the player then exits the Monitor without switching cameras, Golden Freddy will be sitting in front of the player. Images of the animatronics and the phrase "IT'S ME" will rapidly blink on the screen accompanied by a distorted robot-like voice. After a few seconds of staring at Golden Freddy, the close-up of his face seen on the special poster will cover the whole screen, however instead of being taken to the normal Game Over screen, the game will forcibly close. This can be easily avoided by returning to the Monitor quickly.

Game Over Screen

5NAF

Game Over screen. The player's eyes and teeth can be seen coming out of the suit.

In the event that the player is caught and attacked by an animatronic, an ominous Game Over screen is shown, depicting the player's gruesome death, with their corpse stored in the Backstage. A Freddy Fazbear suit now sits on the table where the endoskeleton was originally located. The eyes and teeth of Mike Schmidt can be seen inside the suit.

Interestingly, if the player is attacked by Golden Freddy, the Game Over screen will not show. Instead, the game will forcibly close, possibly implying that Golden Freddy intends to outright kill the protagonist, or indirectly dispose of them through other means.

Audio

TheWarningSign
Warning: Loud!
The sound an animatronic makes during its attack.
XSCREAM

Tips

  • If the player remains still after the power goes out completely, which occurs after Freddy has finished playing his jingle, they have a chance of surviving a bit longer.
    • Playing dead doesn't work in mobile versions of the game. This is probably due to having to tap to get around The Office instead of dragging.
  • It is interesting to note that, either before Freddy plays his jingle or when the player's screen is completely black, they can hear Freddy's footsteps getting closer to them. This can help prepare the player for the jumpscare.
  • If a player is unable to close/open and use the lights on either of the doors, that means Bonnie or Chica (Bonnie, if the left door stops working, and Chica if the right door stops working) is in The Office and will attack the next time the player uses the cameras. This can prepare the player for the jumpscare that lies ahead (you can still survive if 6am is near).
    • It is recommended that if the door or light is disabled and the player has zero chance of making it through the night without utilizing the cameras that he or she quickly flips the camera up and down so as to end the game quickly, and then try again.
    • However, if the left door and lights are unusable (which means that Bonnie is about to attack the next time you use the monitor), if at the time you use the camera you see the Foxy´s sprinting animation, when you take out the camera Bonnie will not attack and instead will let Foxy attack the player.

Trivia

  • Whenever the player is attacked by an animatronic, the monitors in the background seem to show a reflection of them from behind. This can be seen clearly when Foxy and Freddy attack.
  • Foxy and Golden Freddy are the only two animatronics with unique killscreens. Neither of them jump in the player's face; Foxy appears in the doorway only, while Golden Freddy simply appears as a still-image close-up.
  • Freddy and Golden Freddy are the only animatronics that are able to attack the player after the power goes out.
    • It's worth noting that Freddy only appears to approach the player from the left doorway if the power goes out, meaning if the power goes out while he's right outside the door in the East Hall, he would theoretically run, or perhaps teleport, considering how he almost seems to instantly travel across the building, all the way to the West Hall to attack the player.
      • It is unknown why Freddy only attacks from the left door when the power is out when it would seemingly be easier if he was already on the right side.
  • Freddy is the only animatronic in the first game that has two different jumpscares: one when the power goes out, and another if he enters The Office while the power is still on.
  • Even after a power outage, the game over screen still has light coming from outside the room. this probably means that the body was discovered the following day or whenever the power resets.
  • The unedited scream the animatronics make while attacking the player originates from the science-fiction film Inseminoid, from the scene where a woman screams while giving birth to an alien baby.

Bugs

  • The player is able to pull up the Monitor when Chica or Bonnie is attacking, if performed at a specific time.
  • When the player is attacked by Bonnie or Chica, the screen will shake, but they can still look left or right, and if one of the doors is closed, the doors won't shake.
  • Sometimes, when the power goes out, players can still view the Monitor. When this happens, they will see their point of view through the Monitor, like a camera feed, with the static and the movements of the normal cameras. However, they cannot move with their mouse and will die by Freddy in the end, regardless of the bug or not.
  • There is a glitch where the player can be attacked by multiple animatronics either at the same time or consecutively. This occurs most frequently when the animatronics' A.I. levels are set to a high level on the Custom Night.
  • When the animatronics attack, a small in-game glitch causes the light and door button to disappear.
  • It is possible to still be attacked by Bonnie or Chica even if the power goes out. Their jumpscare animation cannot be seen but their scream can be heard.
  • It is very rare but when the player has very little power when Foxy jumpscares the player, it can be interrupted by power going out. This has happened to Markiplier, which can be seen here.

As always, Fazbear Entertainment is not responsible for death or dismemberment.
FNAF2GameOverScreen

The Game Over screen.

Deaths are a game mechanic in Five Nights at Freddy's 2. Like the previous game, they all occur in the form of a jumpscare.

Unlike the previous game, Five Nights at Freddy's 2 doesn't feature either the Power Indicator or Doors to protect the player from the animatronics. The only ways to avoid most of the animatronics are by using the Freddy Fazbear Head, the Flashlight, and winding up the Music Box constantly.

When the player dies, they might have a rare chance to be able to play a minigame in the style of an Atari-era video game. The sound effect played upon death is much different than in the original.

Upon losing the game, the Game Over screen shows Withered Freddy staring into the mask while in first-person view, similar to the cutscenes that follow each night. This is an inverse view of the Game Over screen from the first game, where the player is treated to a third-person view of Mike Schmidt having been stuffed into a suit.

Standard Animatronics

Most of the animatronics, with the exception of Mangle, Withered Foxy, BB, and the Puppet, obey similar rules. They will attack the player if they enter The Office and the player does not put on the Freddy Head within a short amount of time. Unlike the previous game, the attack is not always immediate; they may wait for a few moments before attacking the player. Putting the head on during this delay period does not prevent the attack unless the player is extremely quick in donning the head; they will most likely see the player without it, and will rip it off in order to attack. They will also attack immediately if the player removes the head, or attempts any action other than putting the head on while they are still in The Office.

When an attack is avoided by wearing the head, some of the animatronics may leave without notifying the player, with the exception of noises created by those exiting through the vents. The others will stare at the player, causing the lights to flicker and eventually turn off. Afterward, the lights will slowly fade back on and brighten. The animatronic may attack the player either during the process in which the lights fade back on, or immediately afterward. Toy Bonnie is unique in the fact that he will cause the lights to flicker, look through the head's eye-holes while sliding across the room, and temporarily disable the lights before said lights recover.

Toy Bonnie, Toy Chica, Withered Foxy, and the Puppet always attack by lunging at the player with their arms outstretched. Withered Freddy, Withered Chica, and Toy Freddy simply pop up in front of the player, seeming to either bite or grab them. Withered Bonnie jumps at the player with his arm aimed towards them. Mangle swings its open jaw at the player's forehead, and Golden Freddy's disembodied head flies towards them from a distance.

Mangle

Mangle has a similar behavior to the other animatronics, but it also has some unique characteristics. When checking it in the Monitor, Mangle will produce a static radio sound. This sound will also be heard if Mangle is in the Right Air Vent blind spot. At this point, Mangle should be warded off via the Freddy Fazbear Head, similar to the other toy animatronics. Failing to do so will cause Mangle to enter The Office and hang in the ceiling for the rest of the night. At this point, Mangle will randomly attack the player after using the Monitor. It may also forcibly pull it down if the player stays there for too long. Mangle will not leave unless the player makes it to 6 AM, which is nearly impossible; the player should use the Monitor to wind up the Music Box, but lowering it may trigger Mangle's jumpscare.

Balloon Boy

Balloon Boy is the only animatronic that will not attack the player, but rather disable the lights (both Flashlight and Air Vent Lights) and is speculated to lure the other animatronics to The Office with his constant laughter. When the lights are disabled by Balloon Boy, the player is especially vulnerable to Withered Foxy's attack, as he can no longer be stunned with the now disabled Flashlight. Putting the Head on while he is looking into The Office through the vent until the player hears him crawling back through the vents will prevent him from fully entering The Office. However, the player should be advised that the banging noise might possibly be an animatronic besides Balloon Boy entering or exiting the vents. He will usually move back into the vent after about two breaths. Once Balloon Boy enters, his body will be fully visible, and nothing will make him leave, therefore jeopardizing the entire night (unless the player is close enough to 6 AM or if Withered Foxy never enters the hall, which may occur if Withered Foxy's A.I. is set to 0 on the Custom Night).

Withered Foxy

Withered Foxy will not be fooled by wearing the Freddy Fazbear Head, and will attack upon reaching The Office, regardless of whether or not the player is wearing it. Using the Flashlight is the only way to fend him off, as flashing it at Foxy while he lurks in the hallway will make him leave temporarily. Phone Guy explains in Night 2 that his system would get reset if he was exposed to bright lights. However, it is impossible to use the lights if Balloon Boy enters the room, so if the player is not close to 6 AM, then they will almost certainly die by Withered Foxy.

The Music Box (the Puppet)

The Music Box in Prize Corner (CAM 11) must stay wound and playing. Leaving it unattended will cause its music to stop, at which point the Puppet will begin to emerge from the present box in the Prize Corner. If the Puppet rises completely, it will begin to play Pop! Goes The Weasel and leave its place to attack the player.

Once this has happened, the Puppet's attack cannot be prevented by any means, and death is certain unless the night ends before it can reach The Office. The Puppet's jumpscare resembles those of the other toy animatronics and Withered Foxy; it dives towards the player with arms outstretched.

Golden Freddy

Golden Freddy will randomly appear in front of the player and slowly fade away. It is unknown what triggers this, though he appears to show more frequently if the player takes too long winding the Music Box on later nights, especially on Night 6. This occurs in the same way as any other standard animatronic - the player will be attacked, possibly after a delay, if the Freddy Head is not put on quickly enough. This, however, is only the case if Golden Freddy's full body is in The Office. When Golden Freddy's head is suspended in mid-air in the hall, the player must refrain from using the Flashlight in the hallway until he disappears, as keeping the light on him will trigger Golden Freddy's fatal jumpscare.

Golden Freddy's attack is a detached image of his head moving towards the player. Unlike the first game, Golden Freddy's jumpscare does not close the game, it instead results in a Game Over like any other death.

Audio

TheWarningSign
Warning: Loud!
The sound made by the animatronics when they attack.
Xscream2
The sound Golden Freddy makes when attacking. This version of the scream is louder than usual.
Xscream3

Trivia

  • Withered Bonnie's hand reaches out to supposedly grab or strangle the player. It's possible that the original Foxy uses his teeth and/or hook and claws to dismember the player. All of the withered incarnate animatronics very likely do the same, as many parts of them stick out and can subsequently harm people in their vicinity.
  • Mangle's jumpscare leads many to speculate that Mangle caused The Bite of '87, considering Mangle appears to hang from the ceiling upside down and appears to bite the top area of the player's head.
  • Most of the deaths involve an animatronic lunging at the player.
  • Since the Game Over screen is a view from inside a costume - the opposite of the scene from the first game - it is possible that this is meant to imply that Jeremy Fitzgerald has been stuffed into a suit.
  • If Withered Freddy's jumpscare is slowed down, it can be seen that he is actually holding the microphone in his hand while attacking the player.

Both deaths and newly-introduced jumpscares occurs in Five Nights at Freddy's 3. Although Springtrap is the only antagonist to give the player a game over, while all phantoms only impede the player's progress and distract them from the real threat with jumpscares. Every jumpscare in the game can also be viewed in the Extra menu, unlocked after beating Nightmare.

Springtrap

SpringtrapJumpscareFromLeft

Springtrap attacking the player from the left side of The Office.

SpringtrapJumpscareFromRight

Springtrap attacking the player from the right side of The Office.

Springtrap's jumpscares are the only true deaths the player can experience in the game, as he is the only true animatronic wandering Fazbear's Fright. While all of the other animatronics appear as Phantoms and only impair the player's vision and cause their Maintenance Panel to malfunction, being attacked by Springtrap actually gives the player a Game Over. Both of Springtrap's jumpscares consist of him lowering his arm before walking up to the player, with a few minor differences, the most notable being the movement of his ears and mouth during his jumpscare from the right side of The Office, while both stay still in his jumpscare from the left side of The Office.

Usually, Springtrap will enter The Office from the door on the left and will attack when the Maintenance Panel is lowered. However, if Springtrap has entered The Office while the Monitor is pulled up, he will move to attack from the right. He will also attack from the right if he enters The Office via the vents that are connected to the right side of the room.

It should be noted that unlike the previous two games, when the player is killed, the death screen simply shows text saying Game Over, instead of showing an image of the protagonist after being stuffed into a Freddy Fazbear suit, possibly implying that Springtrap may have outright killed the player without stuffing them into a suit.

When Springtrap jumpscares the player on the right side of The Office on the mobile version, the texture is the same on the left side of The Office. The reason for this change is unknown, but is speculated to be because of the limitations of a mobile device.

Phantom Freddy

PhantomFreddyJumpscare

Phantom Freddy's jumpscare.

Phantom Freddy can sometimes be seen limping outside the office window. If the Monitor or Maintenance Panel is left down for too long, Phantom Freddy will suddenly drop to the floor, out of sight. After a few moments, Phantom Freddy will jumpscare the player, causing a ventilation error. In his jumpscare, Phantom Freddy will pop up in front of the player's face. This resembles Chica's jumpscare from Five Nights at Freddy's 2, as well as a slower version of Toy Freddy's jumpscare. Unlike these two jumpscares, however, after jumping in front of the player's face, Phantom Freddy's face moves about half a foot forward, and he lingers there for the rest of the jumpscare.

Phantom BB

PhantomBBJumpscare

Phantom BB's jumpscare.

Phantom BB can randomly appear on any camera with his face taking up most of the screen. If the player does not either switch cameras fast enough, or close the Monitor fast enough, Phantom BB will appear in The Office and stare at the player for a second or two, before lunging at the player with his mouth stretched wide open. He will also attack if stared at for too long. On later nights, this happens extremely quickly and can be hard to avoid.

Phantom Chica

PhantomChicaJumpscare

Phantom Chica's jumpscare.

Phantom Chica's face can appear on the screen of the arcade cabinet in CAM 07. Once this is seen and the player closes the Monitor, she will appear on the left side of The Office, followed by her stepping ominously toward the player before fading away. The player must pan their view to the left to trigger this jumpscare, however. In the mobile version, once the player sees her face on the arcade machine, the screen will automatically pan over to the jumpscare, giving a very small window of time for the player to escape it on later nights.

Phantom Foxy

PhantomFoxyJumpscare

Phantom Foxy's jumpscare.

Phantom Foxy will occasionally appear in The Office on the left side, making it hazardous to check the Maintenance Panel. To see him, the player must pull up the Camera System and then turn towards the left side of The Office. He will jumpscare the player in a similar fashion to Foxy's lunge in the second game, before fading away if the player makes eye contact with him. Unlike Foxy's jumpscare, however, he is seen doing the initiating jump, jumps from a different angle, irregularly curves to the left, and the jumpscare ends showing the top of his jaw rather than the interior of the jaw.

Phantom Mangle

Output pXGm7x

Phantom Mangle peering into the office.

Phantom Mangle can occasionally be seen hanging from the ceiling on CAM 04. If the player fails to switch to another camera before closing the Monitor, Phantom Mangle will appear outside The Office window and make loud, garbled radio static noises while also causing an audio system error. While it doesn't have a jumpscare in the traditional sense, the sudden loud noise can be as startling to the player as any other jumpscare.

Phantom Puppet

Puppetlookingatyou

Phantom Puppet obscuring the player's view.

On occasion, Phantom Puppet can be seen standing in the hall on CAM 08, though its model in the camera feed resembles the original Puppet from the second game. If the player does not switch cameras before lowering the Monitor, Phantom Puppet will appear in The Office, right up in the player's face for roughly 18 seconds. While it is there, the player cannot access the Monitor or the Maintenance Panel until it leaves, making the player vulnerable to Springtrap and the other phantom animatronics. Although it does not actually have a true jumpscare, it emits a loud, static-like noise when entering The Office, which could possibly startle an unsuspecting player (similar to Phantom Mangle).

Audio

TheWarningSign
Warning: Loud!
The sound made during a jumpscare.
Scream3
The garbled, static-like noise emitted by Phantom Mangle (while it isn't an actual jumpscare, it is loud, and can startle any unsuspecting players).
FNaF3 garble1
The sound emitted by Phantom Puppet when it enters The Office (while it isn't an actual jumpscare, it is loud, and can startle any unsuspecting players).
Mask

Trivia

  • The phantom animatronics' jumpscares were the only jumpscares in the series that don't cause a game over. This has since been changed with the release of the fourth title where, in it, Foxy (and, in the Halloween edition, Mangle) can jumpscare the player without ending their night.
  • Along with BB from the second game, Phantom Mangle and Phantom Puppet are the only antagonists that don't have a jumpscare, but can still negatively affect the player's chances of survival.
    • While lacking the jumpscare, Phantom Mangle and Phantom Puppet are the only two phantoms not to cause the screen to end with flashing white.
  • All phantom animatronic jumpscares end in the screen flashing white.
  • On some nights, it is possible for a phantom animatronic to immediately jumpscare the player right after they start the night.
  • Although many phantom animatronics can be around The Office at the same time, their jumpscares can only take place one at a time.
  • Rarely, on the mobile version, Phantom Chica and Phantom Freddy are able to kill the player.
    • However, this may be due to Springtrap jumpscaring the player in sync with Phantom Chica, as their similar placement during their jumpscares may lead to Springtrap being positioned behind Phantom Chica.

Deaths and jumpscares make a return in Five Nights at Freddy's 4. Unlike the previous games, the only way to protect the player from the Nightmare animatronics is by using the Flashlight and closing the Doors. The player must also listen very closely for breathing when at the doors. Unlike in the previous game, all jumpscares in the fourth game result in a Game Over (with the exception of Plushtrap and Nightmare BB), and upon losing the game, the Game Over screen displays a red, bloody screen.

Nightmare Freddy

Fnaf4 jumpscare freddyonbed

Nightmare Freddy attacking the player on the Bed.

Fnaf4 jumpscare freddyinroom

Nightmare Freddy attacking the player in the Bedroom.

Nightmare Freddy does not actually appear in his real form until his jumpscare occurs. Instead, he appears via three miniature Freddies. The player must constantly check the Bed in order to fend off Nightmare Freddy. Failure to do so will result in one of two scenarios occurring:

  • If the player has not checked the bed for a long period of time, Nightmare Freddy will attack directly from the Bedroom with his arms outstretched.
  • If the player goes a while without checking the bed, only to check it later, Nightmare Freddy may appear on the bed and proceed with his jumpscare. He appears to be picking the player up.

Nightmare Bonnie, Nightmare Chica, and their Jack-o-Versions

Fnaf4 jumpscare bonnieindoorway

Nightmare Bonnie attacking the player from the Left Hall.

Fnaf4 jumpscare chicaindoorway

Nightmare Chica attacking the player from the Right Hall.

Nightmare Bonnie and Nightmare Chica are incredibly active and obey very similar rules. Nightmare Bonnie approaches exclusively from the Left Hall while Nightmare Chica approaches from the Right Hall, similarly to their original counterparts in the first game and the corresponding vents in the second game.

When Nightmare Bonnie or Chica are revealed at the doors (via their breathing), the player must close the door, as doing so will ward off either animatronic. Failure to do so will result in one of the following scenarios:

  • If the player uses the flashlight while either of them are at their respective doors, it will result in a jumpscare from the door.
  • If the player merely leaves the door, it will result in Nightmare Bonnie or Nightmare Chica's Cupcake jumpscaring the player from inside the Bedroom.

Additionally, closing the door when they are down the hall will also result in one of the following scenarios:

  • If the player opens the door and uses the flashlight, it will result in a jumpscare.
  • If the player leaves the door, it will also result in a jumpscare from inside the Bedroom.

As such, the player is advised to check the doors often and listen closely, as failure to do so will often result in death.

Nightmare Foxy and Nightmare Mangle

Fnaf4 jumpscare foxyinroom

Nightmare Foxy attacking the player.

Nightmarefoxy bite

Nightmare Foxy in the Closet snarling at the player, though this does not result in a Game Over.

Nightmare Foxy will start his night by appearing in either hall. Afterward, he will appear in the Closet. The player must check for Nightmare Foxy quite often after this occurs, as he tends to move at a faster pace than the other animatronics. Unlike Nightmare Freddy, Bonnie, and Chica, Nightmare Foxy only has one jumpscare, that being from the bedroom, similarly to the jumpscare of Nightmare Fredbear - however, when he is in his final stage, Nightmare Foxy will loudly snarl at the player when they shine the flashlight on him, though this will not result in a Game Over.

Nightmare Fredbear, Nightmare, and Nightmarrione

Fnaf4 jumpscare fredbearinroom

Nightmare Fredbear attacking the player.

Nightmareattack

Nightmare's kill screen.

Nightmare Fredbear/Nightmare behaves quite oddly in the sense that he takes the role of all four of the main animatronics. Below is a list of ways for the player to protect themselves:

The Hallways

Nightmare Fredbear and Nightmare tend to appear here quite often. Unlike Nightmare Bonnie and Chica, the player does not need to take caution using the flashlight in either of the two locations. Upon seeing Nightmare Fredbear or Nightmare, the player must immediately close either door. Failure to do so will result in a jumpscare.

The Closet/Bed

As some point during gameplay, the player can hear Nightmare Fredbear/Nightmare laugh. At this point, said animatronic has left the two main hallways and is in the closet or on the bed. If Nightmare Fredbear/Nightmare is in the closet, the player must immediately close the closet door. Assuming he is on the bed, the player must immediately shine their light at Nightmare Fredbear/Nightmare. Failure to do so will result in a jumpscare.

Plushtrap & Nightmare BB

Fnaf4 jumpscare plushtrap

Plushtrap attacking the player in the Hallway.

As he is not part of the main gameplay, Plushtrap does not obey any in-game rules and instead behaves as a separate, outside task. In the Fun with Plushtrap minigame, the player must use their flashlight to ward off Plushtrap. Using the flashlight while Plushtrap has reached the player will result in his jumpscare, but this will not cause a Game Over. However, this will cause the minigame to end.

Audio

TheWarningSign
Warning: Loud!
The sound made during a jumpscare.
FNaF4 Jumpscare
TheWarningSign
Warning: Loud!
The sound Plushtrap makes during his jumpscare.
FNAF4scream3
TheWarningSign
Warning: While the sound is not very loud, it may be sudden and startling!

The sound Nightmare makes when he attacks the player.

Distortion
TheWarningSign
Warning: Loud!
The sound Nightmare Foxy makes in his final scene before leaving the Closet.
Screamshort

Trivia

  • Nightmare's jumpscare is the only still image, as opposed to the animated jumpscares of the other animatronics. This is similar to Golden Freddy's jumpscare from the first game.
    • Nightmare's jumpscare also appears to be the quietest jumpscare in the game, if not the whole series, as it is not nearly as loud as any of the other animatronics'.
  • Strangely, the sound Nightmare Chica's Cupcake emits when jumpscaring the player is different in the Extra menu, as it uses Plushtrap's noise instead of the normal one.
  • The jumpscare sound is similar to the third game's jumpscare, but is also mixed with the first game's one.
  • This is the only game in the series to not show the words "Game Over" when the protagonist dies.
    • It is also the only installment in the series to not include static when the protagonist dies. Instead, it includes a spatter of blood.
  • This game's jumpscares use animations similar to the first game, where the entire screen animates rather than having a mere separate animation for the animatronics.
  • The jumpscare sound is only played in full in the Extra menu, where it is also quieter than during gameplay.

Deaths and jumpscares make a return in Five Nights at Freddy's: Sister Location. Like previous games, if jumpscared, the player will receive a "Game Over" screen, and be sent back to the menu.

For Custom Night jumpscares, they are sent back to the Custom Night menu.

Bidybab

BidybabJumpscare

Bidybab jumpscaring the player.

On Night 2, while hiding under the desk the player must prevent Bidybab from opening the doors, if the player fails, Bidybab will enter and jumpscare the player.

Ballora

BalloraJumpscare

Ballora jumpscaring the player.

If the player fails to be quiet enough in the Ballora Gallery, Ballora will jumpscare the player.

Funtime Freddy

FuntimeFreddyJumpscare

Funtime Freddy jumpscaring the player.

In the Breaker Room on Night 2, if the player doesn't turn on the mascot sound to make Funtime Freddy get back on his stage, Funtime Freddy will scream at the player, resulting in a Game Over.

Bonnie Puppet (a.k.a. Bon-Bon)

BonnieHandPuppetJumpscare

Bonnie Puppet jumpscaring the player.

On Night 3, after removing Funtime Freddy's power module, if the player fails to click the Bonnie Puppet's button in time, it will pop out and jumpscare the player, causing a Game Over.


Funtime Foxy

FuntimeFoxyJumpscare

Funtime Foxy jumpscaring the player.

If the player doesn't turn the beacon on for too long from the Funtime Auditorium, Funtime Foxy will pop out from the darkness and jumpscare the player, resulting a Game Over.

However, it will also jumpscare the player at the end of completing Night 3, which leads to the start of Night 4, rather than receiving a Game Over.

Minireena

MinireenaJumpscare

Minireena jumpscaring the player.

On Night 4, a Minireena will jumpscare the player if they fail to either keep the springlocks wound up or let one of the Minireenas reach the top of the costume.

Ennard

Maskless

MasklessEnnardJumpscare1

Maskless Ennard jumpscaring the player in Parts&Service.

MasklessEnnardJumpscare2

Maskless Ennard jumpscaring the player in the Funtime Auditorium.

If the player fails to input the code spoken by Circus Baby fast enough, a maskless Ennard will pop out and jumpscare the player.

Not following Baby's instructions in Funtime Auditorium or trying to open the Private Room without the access card will result in Ennard popping out from the darkness and jumpscaring the player.

Masked

EnnardJumpscare1

Masked Ennard jumpscaring the player after lowering the monitor.

EnnardJumpscare2

Masked Ennard jumpscaring the player with monitor down.

Failure to keep Ennard out of the Private Room will result in a jumpscare.

It will jumpscare the player in two ways: When the monitor is forced down, or when the player has the monitor down.

Trivia

  • Oddly, during Bon-Bon's jumpscare, his eyes move slightly backwards.
  • Funtime Freddy's jumpscare is very similar to Freddy's second jumpscare in the first game.
    • It is also similar to Freddy's jumpscare in the second game, as both suddenly pop out from the right.
  • Ennard is the only character in the entire series to have more than two jumpscares, that being four.
  • Circus Baby is the only character in the game to not have a jumpscare.
    • Although, from the end of the game's trailer, Baby can be seen shaking violently while exposing her endoskeleton face appears to be possibly a jumpscare.
      • Although it may just be Circus Baby receiving controlled shock in the Circus Gallery.
  • Masked Ennard's second jumpscare is similar to Phantom Freddy's jumpscare from Five Nights at Freddy's 3.
  • According to Scott Cawthon on his Steam post, Funtime Foxy's jumpscare frightened him while beta-testing the game.
  • The "Game Over" screen is very similar to that of Five Nights at Freddy's 3.
  • There are a total of 5 different animatronic screams used for the jumpscares. One for the Bidybabs and Minireenas, one for Funtime Freddy, one for Ballora, Bon-Bon, and Ennard in Parts/Service, one for Funtime Foxy and Ennard in Funtime Auditorium, and one for Ennard and the Custom Night animatronics in the Private Room.

Deaths once again play a crucial role in Freddy Fazbear's Pizzeria Simulator. As in previous games, animatronics will jumpscare the player if they are allowed to enter The Office, and the player will receive a "Game Over" screen in the event of a jumpscare. This screen consists of red words on a blank background, simply saying "Game Over". Unlike previous games, every character will also say some sort of dialogue after jumpscaring the player. These dialogues range from poetic commentary from William Afton to a simple shushing sound from Lefty, with most characters saying short sentences holding relevancy to the game's lore.

Molten Freddy

MoltenFreddy1

Molten Freddy attacking the player while salvaging.

Molten Freddy Jumpscare Update

Molten Freddy attacking the player in the Office.

Molten Freddy, like all the other enemies in the game, can jumpscare the player in the salvage minigames if the player fails to ward him off, or in the office.


William Afton

WilliamAfton1

William Afton attacking the player while salvaging.

William Afton Jumpscare Update

William Afton attacking the player in the Office.

William Afton, like all the other enemies in the game, can jumpscare the player in the salvage minigames if the player fails to ward him off, or in the office.


Scrap Baby

ScrapBaby1

Scrap Baby attacking the player while salvaging.

Scrap Baby Jumpscare Update

Scrap Baby attacking the player in the Office.

Scrap Baby, like all the other enemies in the game, can jumpscare the player in the salvage minigames if the player fails to ward her off, or in the office.


Lefty

Lefty1

Lefty attacking the player while salvaging.

Lefty Jumpscare Update

Lefty attacking the player in the Office.

Lefty, like all the other enemies in the game, can jumpscare the player in the salvage minigames if the player fails to ward it off, or in the office.


Overheating

This is the only way to lose the shift without having been attacked by any of the animatronics. If the temperature reaches 120 degrees fahrenheit, the player will pass out and be sent back to the main menu screen.

Audio

TheWarningSign
Warning: Loud!
The sound made during a jumpscare.
FFPSJumpscare


Trivia

  • This is the first time where all of the animatronics have more than one jumpscare.
  • On December 11, 2017, Scott Cawthon updated the jumpscares to have better lighting, textures, and quality.
    • There were several updates to fix this, due to problems with ClickteamFusion's memory.

Deaths and jumpscares return again in the Ultimate Custom Night, which contains the widest variety of jumpscares out of the whole game.

Gameplay

Much like the jumpscares from most previous games, the majority of animatronics in the Ultimate Cutstom Night will give the player a "Game Over" after a jumpscare. As a result, the player must remain very cautious, as there are many animatronics that the player must watch to ensure survival.

However, some characters in the game will jumpscare the player without giving them a "Game Over", similar to the Phantoms from the third game. Several of these nonlethal hazards are characters returning from previous games, such as Phantom Freddy, Phantom BB, Phantom Mangle, and Bonnie, all of whom can cause temporary visual or auditory disturbances following their jumpscares. Other newer characters capable of causing nonlethal jumpscares include Helpy and Trash and the Gang, who can also create audio or visual disturbances but don't directly cause a "Game Over".

Additionally, many other antagonists in the game complete lack jumpscares overall, but can still pose a threat to the player through other means. These include Phone Guy, El Chip, Lolbit, Funtime Chica, Old Man Consequences, Minireena, Dee Dee, BB, and JJ, most of whom can create auditory and visual disturbances, but do not cause a true jumpscare.

Trivia

Foxy's jumpscare (UCN)

Foxy's jumpscare from Ultimate Custom Night is a good demonstration of the game's more exaggerated jumpcares.

Ennard's Jumpscare

Ennard's jumpscare from Ultimate Custom Night demonstrates the other common style in the game, involving the violent shaking and movement of simple static images.

  • Most of the jumpscares in Ultimate Custom Night appear to be much more exaggerated and unrealistic than the jumpscares from any previous games, often involving the attacking animatronic to move around in extremely rapid, zany motions, and frequently involving rapid opening and closing of their mouths and eyelids. This is especially notable in some specific jumpscares, such as Foxy's (left).
    • Other jumpscares, however, appear to be heavily under-exaggerated; consisting simply of still images of the animatronics shaking around violently. Although this may be expected for some animatronics that lack mobility around their facial areas (e.g. The Puppet), it is also used for other animatronics that do not lack such features, such as Ennard (right).


Five Nights at Freddy's

Five Nights at Freddy's 2

Five Nights at Freddy's 3

Five Nights at Freddy's 4

Halloween Edition

Ultimate Custom Night

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